Explain Presence Service Design.

Presence service design is the architecture used to track, store, and broadcast a user’s online/idle/offline state in real time across distributed systems. (#definition)

When to Use

  • Chat apps: online/typing indicators, read receipts
  • Multiplayer games: lobby roster, player join/leave
  • Collaboration tools: live cursors, file locks
  • IoT & Support: device heartbeats, agent availability

Example

When Alice opens a chat app, her client sends a heartbeat marking her online; if no update arrives in X seconds, the system marks her away automatically.

Want to go deeper?

Explore Grokking System Design Fundamentals, Grokking the Coding Interview, or practice Mock Interviews with ex-FAANG engineers.

Why Is It Important

Presence enhances real-time experience, avoids wasted actions (calling offline users), and supports moderation, routing, and analytics in modern systems.

Interview Tips

  • Define scope: user/device/session presence
  • Discuss data model: userId → status, lastSeen, ttl
  • Explain transport: WebSockets/SSE + pub/sub
  • Cover Redis caching, sharding, expirations, and privacy
  • Mention failure handling: retries, idempotency, cold starts

Trade-offs

  • Freshness vs cost: shorter heartbeats = higher traffic
  • Latency vs consistency: edge caches reduce lag but risk staleness
  • Precision vs privacy: exact status vs protecting users

Pitfalls

  • Relying only on client pings (miss app kills)
  • No expirations → stale “ghost online” users
  • Broadcasting full rosters (scales poorly)
  • Ignoring backpressure, blocked-user privacy, or metrics
TAGS
System Design Interview
System Design Fundamentals
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