On This Page

What is a Deadlock?

Why Deadlocks Happen

What is a Livelock?

Why Livelocks Happen

Deadlock vs. Livelock: Key Differences

Strategies to Prevent Deadlocks

Consistent Resource Ordering

Lock Timeout or Try-Lock

Avoid Holding Multiple Locks When Possible

Deadlock Detection and Recovery

Lock Hierarchies and Granularity

Strategies to Avoid or Fix Livelocks

Exponential Back-off (Randomized Retry)

Priority or Turn-taking

Progress Checks (Avoiding Infinite Retry)

Less Aggressive Resource Release

Final Thoughts

FAQs

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Arslan Ahmad

Deadlock vs Livelock: Key Differences and How to Prevent Both

Deadlocks can freeze your program, while livelocks keep it busy doing nothing. Discover the difference between deadlock and livelock in concurrency and learn practical strategies to prevent or break these issues in multi-threaded applications.
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On this page

What is a Deadlock?

Why Deadlocks Happen

What is a Livelock?

Why Livelocks Happen

Deadlock vs. Livelock: Key Differences

Strategies to Prevent Deadlocks

Consistent Resource Ordering

Lock Timeout or Try-Lock

Avoid Holding Multiple Locks When Possible

Deadlock Detection and Recovery

Lock Hierarchies and Granularity

Strategies to Avoid or Fix Livelocks

Exponential Back-off (Randomized Retry)

Priority or Turn-taking

Progress Checks (Avoiding Infinite Retry)

Less Aggressive Resource Release

Final Thoughts

FAQs

This blog explores what deadlocks and livelocks are in concurrent programming, how they differ, and how you can prevent or break out of them.

Have you ever been stuck in a standstill traffic jam where nobody can move because each car waits for others to go first?

Or have you seen two overly polite people in a hallway repeatedly sidestep to let the other pass, yet neither actually passes?

The first scenario is like a deadlock, and the second is like a livelock.

Both are issues that can plague multi-threaded programs and distributed systems, causing your code to freeze or endlessly loop without doing useful work.

In this guide, we’ll break down deadlocks and livelocks, highlight key differences, and share how to prevent or resolve them so your programs keep running smoothly.

What is a Deadlock?

Imagine two friends who agree to share two books, but each friend is currently holding one of the books and waiting for the other to hand over the second book.

Both friends wait forever and neither gets both books – that’s essentially a deadlock.

In computer terms, a deadlock is a situation where two or more threads (or processes) are blocked forever, each waiting for a resource that the other thread holds.

Since every thread is waiting on someone else to release something, no thread can proceed and the system comes to a standstill.

Deadlocks often occur when multiple locks or resources are involved.

A classic programming example is when Thread A locks Resource X and needs Resource Y, while Thread B locks Resource Y and needs Resource X.

Neither thread will release what it holds until it gets the other resource, so they wait indefinitely. The program appears frozen because those threads are stuck waiting.

This condition can happen with more than two threads and resources, resulting in a circular chain of waiting.

A deadlock is essentially a total gridlock in your code – nothing moves forward.

Why Deadlocks Happen

Four conditions make a deadlock possible (from operating system theory):

  • Mutual Exclusion: A resource can only be used by one thread at a time.

  • Hold and Wait: Threads already holding resources can request new ones (and wait without releasing their current resources).

  • No Preemption: Resources cannot be forcefully taken away from a thread; a thread releases resources only voluntarily.

  • Circular Wait: Two or more threads form a cycle where each is waiting for a resource held by the next thread in the cycle.

All four conditions happening together create the perfect storm for a deadlock.

In practice, deadlocks are often caused by inconsistent lock ordering or waiting for resources in a cyclic manner.

For example, if you always lock database TableA then TableB in one part of your code, but elsewhere you lock TableB then TableA, you’ve set a trap for a deadlock to occur.

Check out the types of deadlocks.

What is a Livelock?

Now let’s look at livelock, which is a bit trickier to spot.

Remember those two polite people in the hallway stepping aside for each other but never actually passing?

In a livelock, threads are not blocked – they’re actively performing operations – but they keep reversing or repeating actions and making no real progress.

In other words, a livelock is like an infinite dance where each thread keeps changing state in response to the other threads, without anyone completing their work.

In a livelock situation, the system isn't in total stasis (like a deadlock) because the threads are doing something, but it’s effectively useless work.

The program might appear busy (CPU cycles may be used), yet it’s stuck in a loop of interactions.

A common analogy is two people trying to avoid collision: each moves aside, then the other also moves aside in tandem, and this repeats indefinitely. They’re moving (active) but not getting anywhere.

Why Livelocks Happen

Livelocks often arise from threads being too reactive or “polite.”

For example, imagine two threads that are programmed to avoid deadlock by releasing a lock if they can’t get a second lock.

If both threads repeatedly acquire one resource, then see the other resource is busy and immediately release and retry, they could end up releasing and requesting in a perfect sync, never actually entering the critical section.

This cooperation sounds good in theory (to avoid deadlock), but if done without care, it leads to both threads constantly yielding to each other.

Other causes can include algorithms where processes continuously respond to each other (like endlessly sending handshake messages or signals) or even faulty recovery routines that keep retrying an operation without a break.

Essentially, livelock is a special case of starvation – the threads are starving because they never get to finish their work, even though the system as a whole isn’t paused.

Deadlock vs. Livelock: Key Differences

It’s easy to mix up deadlocks and livelocks since both result in lack of progress.

Here are the key differences between them:

  • State of Threads: In a deadlock, threads are blocked and waiting (stuck in one state). In a livelock, threads are active and changing state (looping), but their actions don’t lead to progress.

  • System Activity: Deadlock brings the affected part of the system to a total halt – nothing happens because each thread waits indefinitely. Livelock keeps the system busy – threads are cycling and doing work, but it’s ineffective work (no thread completes its task).

  • Cause: Deadlocks are caused by a circular wait on resources (often due to multiple locks acquired in inconsistent order). Livelocks are often caused by over-reactive conflict avoidance – threads repeatedly give up resources or change behavior in response to others in a way that resets the workflow.

  • Resolution: In a deadlock, the threads will wait forever unless something external intervenes (or the program is killed). In a livelock, threads could theoretically continue forever as well, but they are actively trying to resolve the conflict – just in a way that unintentionally perpetuates a new conflict. External intervention or a change in strategy is needed to break the cycle.

In short, deadlock is like standstill traffic, and livelock is like a frantic roundabout with no exit.

Both are undesirable in concurrent systems, especially in real-time or critical applications.

Next, let’s explore how to prevent or break out of these situations.

Strategies to Prevent Deadlocks

The best way to deal with deadlocks is to avoid getting into them in the first place, since unwinding a deadlock can be complex (and sometimes impossible without terminating something).

Here are some proven strategies to prevent deadlocks in your code:

Consistent Resource Ordering

Design a global order in which locks or resources must be acquired, and always follow that order.

For example, if your code needs to lock multiple resources (say Resource A and Resource B), decide that you will always lock A before B (never the opposite).

By eliminating circular wait conditions through ordering, you break one of the essential deadlock conditions.

This simple convention is one of the most effective ways to avoid deadlocks when using multiple locks.

Lock Timeout or Try-Lock

Use locks that support timeouts (such as tryLock in many threading libraries) instead of blocking indefinitely.

If a thread can’t acquire a lock within a reasonable time, have it back off or give up and retry later. This prevents threads from waiting forever.

For instance, if Thread A can’t get Resource B within 5 seconds, it could release what it holds and retry after some random delay.

This approach turns a potential deadlock into a temporary wait and retry scenario, reducing the chance of a permanent standoff.

Avoid Holding Multiple Locks When Possible

The simplest way to avoid deadlock is to minimize locking or shared resources.

If you can redesign so that each thread only ever needs one lock at a time (for example, by breaking tasks into smaller atomic operations, or using non-blocking concurrent data structures), then you remove the circular dependency risk.

Obviously, this isn’t always feasible, but it’s a design ideal: the less your threads must coordinate resources, the less risk of deadlock.

Deadlock Detection and Recovery

In more complex systems (like databases or operating systems), there are algorithms to detect deadlocks by examining wait-for graphs of resource allocation.

If detected, the system can take action, such as terminating or restarting one of the involved threads/processes to break the deadlock.

While this isn’t exactly “prevention” (it’s more of a remedy), it’s worth mentioning: you can build in monitoring in your application (or use features of the platform) to spot if threads have not made progress (possibly indicating a deadlock) and then kill or reset one of them.

For example, a database might detect a circular lock wait and then abort one transaction (rolled back as a victim) so that others can proceed. Implementing deadlock detection in application code can be complex, but for critical systems it’s an option to consider.

Lock Hierarchies and Granularity

If your application uses many locks, consider a lock hierarchy or dependency graph to manage locking order globally (which ties back to the first point on ordering).

Also, keep lock granularity in mind – sometimes using a single coarse lock for a whole object can avoid deadlocks at the cost of some concurrency (versus many fine-grained locks that could deadlock).

It’s a trade-off: finer locks give more concurrency but introduce more complexity.

Make sure any time you have multiple locks, you’ve thought about how to avoid circular waits.

By applying these strategies, you greatly reduce the chances of deadlocks.

In coding interviews or system design discussions, if you mention something like “we will use a fixed locking order to prevent deadlocks”, it shows you’re aware of this pitfall.

In fact, our Concurrency interview Q&A highlights resource ordering and using deadlock detection algorithms as common techniques for deadlock avoidance.

The key takeaway: be deliberate in how your threads acquire resources.

Strategies to Avoid or Fix Livelocks

Livelocks, by nature, involve threads actively trying to resolve a conflict and failing repeatedly.

So to break a livelock, we often need to introduce a bit of unpredictability or smarter coordination.

Here are some strategies to handle livelocks:

Exponential Back-off (Randomized Retry)

One effective approach is to have threads wait for a random (or increasing) amount of time before retrying an operation.

Using randomness helps break the symmetry of two (or more) threads constantly mirroring each other’s actions.

For example, if two network nodes are sending sync messages and causing a livelock, you could program each to wait a random short duration before reattempting; one will likely go through while the other is still waiting.

This is similar to how Ethernet or Wi-Fi handle collisions: each transmitter waits a random time before retrying so that they don’t collide endlessly.

In code, if two threads keep releasing locks for each other, add a random sleep or back-off so that one thread will (by chance) retry later than the other and let the other thread get the resources.

Priority or Turn-taking

Another strategy is to introduce a notion of priority or turn to break the dead heat.

If two processes are livelocked by being overly polite, you can design a protocol where, for instance, one thread becomes the “decider” and proceeds while the other waits.

Sometimes employing a token or a coordinator can help: e.g., require a thread to obtain a token (or some explicit permission) before trying the operation again, ensuring not everyone retries at the same time.

In the hallway analogy, this is like one person saying “I’ll go first, then you go.”

In software, you might implement this by having threads check a global state or use an atomic variable that allows only one thread to retry at a time.

Progress Checks (Avoiding Infinite Retry)

Make sure that your threads can detect lack of progress and change strategy.

If a thread has retried an operation X times or for Y seconds without success, it should recognize this and try something different.

That might mean logging a warning, escalating the issue, or just breaking out of the loop and failing gracefully.

The idea is to avoid blindly repeating the exact same sequence endlessly.

For example, if two threads are sending handshake messages, maybe after a few attempts one side should switch to a different approach (or reset the connection).

In more general terms, incorporate a condition in your loop that stops or alters the behavior if progress isn’t made after a certain threshold.

Less Aggressive Resource Release

Livelocks often stem from both threads immediately giving up resources on conflict.

Perhaps add a slight delay before releasing, or don’t release everything at once.

Sometimes holding onto a resource for a tiny bit longer (or not yielding so quickly) can prevent the other thread from reacting in the exact same way at the same time.

Essentially, don’t make the conflict avoidance so immediate that it causes another conflict.

Balance is key: you want to avoid deadlock, but also avoid a scenario where everyone backs off continuously.

In summary, curing a livelock usually means breaking the perfect synchronicity of the contending threads.

Strategies like random delays and enforcing turns introduce asymmetry, which allows one operation to finally succeed.

This is why our interview guide on concurrency suggests back-off algorithms as a go-to solution for livelocks.

The threads need a way to stop dancing in circles and let one make progress.

Final Thoughts

Deadlocks and livelocks might sound academic, but they can and do occur in real-world systems – from database engines to multi-threaded applications and even in distributed microservices.

As a developer (especially if you’re prepping for interviews), it’s important to not only understand the definitions but also to be able to discuss how to prevent these issues.

Interviewers love to ask “What’s the difference between a deadlock and a livelock?” or “How would you design a system to avoid deadlocks?”.

Remember, concurrency is hard, and even seasoned engineers can get tripped up by these scenarios.

The good news is that by being aware of these pitfalls and employing the strategies above, you can write robust multi-threaded code that neither freezes up nor pointlessly spins.

Keep these tips in mind, and you’ll be well on your way to building deadlock-free, livelock-free systems!

FAQs

Q1: What is the difference between deadlock and livelock?
A deadlock is a situation where two or more threads are completely stuck, each waiting forever for resources held by the other threads (nothing moves). A livelock is when threads are actively running and responding to each other, but in doing so they never actually progress (they keep circling through the same states without finishing work). In short, deadlock = stuck and idle, while livelock = busy but stuck in a loop with no progress.

Q2: How can deadlocks be prevented in a program?
Deadlocks can be prevented by careful design: for example, always acquire multiple locks in a fixed global order to avoid circular waiting, use lock timeouts or try-locks so threads don’t wait forever, and minimize the number of locks held at once. By breaking at least one of the deadlock conditions (like circular wait or hold-and-wait), you stop deadlocks from forming. In practice, enforcing an ordering on resource locks and using timeout-based retries are two of the most common prevention techniques.

Q3: How do you fix or avoid a livelock?
To fix or avoid a livelock, you need to break the cycle of threads constantly reacting to each other. Common approaches are using random back-off delays (so that not all threads retry in unison), introducing a priority or turn-taking mechanism so one thread proceeds while others wait, or detecting the lack of progress and altering the behavior after a certain number of retries. These strategies ensure that the threads don’t keep “dancing” around each other forever – eventually one will make progress and the livelock will resolve. By adding a bit of randomness or coordination, you prevent threads from endlessly repeating the same conflicting interactions.

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