On This Page
Web Crawler Architecture Overview
Crawling Strategies (BFS vs DFS and More)
Breadth-First Search (BFS)
Depth-First Search (DFS)
Priority-Based Crawling
Re-visit Policy
Politeness: Obeying Robots.txt and Rate Limits
Robots.txt
Rate Limiting
User-Agent Identification
Storing Data: From Crawl to Index
Repository of Pages
Indexing Pipeline
Metadata and Link Graph
Scaling Out: Distributed Web Crawler Design
Parallelism and Partitioning
Central Coordination (URL Frontier)
Scaling the Components
Fault Tolerance
Consistency and Duplicate Handling
Example Scenario
FAQs

How to Design a Web Crawler from Scratch

This post explores how to design a web crawler from scratch – covering the core web crawler architecture, crawling strategies, politeness rules, how crawlers store fetched data into an index, and how to build a scalable web crawler design by distributing the work across multiple servers.
Ever wondered how search engines like Google find all those web pages out there?
The secret sauce is a program called a web crawler (a.k.a. a spider or search engine spider).
A web crawler systematically browses the internet, following links from page to page to discover new content. It’s like a librarian scouring every book in an infinite library, creating an index of what’s inside.
So whether you’re prepping for a tech interview or just curious, let’s break down a search engine spider design!
We’ll start with a high-level look at a web crawler’s architecture, then discuss crawling strategies (how the crawler decides where to go next).
We’ll talk about being “polite” to websites (so we don’t accidentally crash servers or get blocked!), how to store the data we fetch (indexing for search engines), and finally how to scale out the crawler across multiple servers for speed and robustness.
Web Crawler Architecture Overview
Let’s begin with the basic architecture of a web crawler.
At its core, a crawler operates in stages or components that work together:
-
URL Frontier (Queue): The crawler maintains a list of URLs to visit, often called the crawl frontier. We usually start with some seed URLs (like a few popular websites) to initiate the crawl. Think of this as the to-do list of pages we need to fetch.
-
Fetcher (Downloader): This component takes a URL from the frontier and fetches the page’s content (making an HTTP request to the web server). It’s like our crawler’s browser – retrieving the HTML of the page.
-
Parser (Link Extractor): Once a page is fetched, the crawler parses the HTML to find all hyperlinks on that page. These discovered URLs represent new pages that can be crawled next. The parser might also extract other data (like the page title or text) if needed.
-
URL Deduplicator: We need to avoid crawling the same page multiple times. A deduplication step checks if a URL has been seen before. This can be done with data structures like hash sets or more memory-efficient probabilistic structures like Bloom filters (which can quickly tell if a URL was probably seen before). Deduping ensures we don’t waste time on repeats.
-
Politeness Checker: Before fetching a page, a good crawler checks whether it’s allowed to crawl that site and ensures it’s not hitting the site too fast (we’ll cover politeness in detail in the next section).
-
Data Storage & Indexer: After fetching and parsing, the content (and metadata) of the page is stored. In a search engine scenario, the fetched page is sent to an indexing system which indexes the page’s content for search. In simple terms, indexing means processing the text of pages and storing it in a search-friendly format (like an inverted index) so that users can later search for keywords and quickly find these pages. The raw HTML might be saved in a repository or database for archival, while the index stores processed information for quick lookup.
All these pieces form a pipeline. In a robust design, you’d make each piece modular.
For example, one service (or thread) handles fetching, another handles parsing, another handles storing data, etc.
This pipelining (and buffering via queues between stages) makes the crawler more fault-tolerant and easier to scale.
If one component slows down, the others can keep working through the queue without losing progress. It’s a bit like an assembly line for web pages!
Crawling Strategies (BFS vs DFS and More)
How does a crawler decide which link to crawl next from its frontier?
This is where crawling strategies come in.
You can treat the web like a giant graph of pages (nodes) connected by hyperlinks (edges).
Traversing this graph can be done in different ways, and the strategy can impact what content you discover first.
Breadth-First Search (BFS)
Many crawlers use a BFS approach. This means we crawl level by level outward from the seeds.
For example, crawl all pages linked from the seed sites (distance 1 from seeds), then all pages linked from those (distance 2), and so on.
BFS is popular because it tends to find popular pages early.
Research has shown that a breadth-first crawl often discovers high-quality or high PageRank pages early in the process.
This happens because important pages (like homepages of major sites) have many incoming links, which are likely to be found quickly when crawling broadly.
Depth-First Search (DFS)
A DFS strategy would have the crawler go deep down one path (following a chain of links down to many levels) before backtracking.
Pure DFS isn’t commonly used for broad web crawling because it can get “lost” going down a long path on one site while missing other important pages.
However, DFS might be useful for certain focused tasks (like crawling a single site entirely).
Priority-Based Crawling
In practice, most modern crawlers use a mix of strategies with a priority queue.
Rather than strictly FIFO (like BFS) or a single deep path, they assign priorities to URLs in the frontier.
The priority could be based on various heuristics: e.g., pages from more popular domains first, or known frequently-updated sites more often, etc.
This relates to the selection policy – deciding which pages to download next based on importance.
For instance, a news site’s homepage might be crawled frequently because it changes often, while a personal blog’s old archives are lower priority.
Re-visit Policy
Another aspect of strategy is when to revisit pages to check for updates.
A crawler isn’t one-and-done; it continuously revisits sites to catch new content.
Some pages change hourly (think news headlines), others change rarely.
A simple revisit policy might be a fixed interval for all pages, but a smarter approach is to revisit based on how often a page changes (if known) or its importance.
For example, a crawler could revisit a tech news site daily but a university’s faculty page maybe once a month. This keeps the index fresh without wasting resources.
In summary, a good crawling strategy balances coverage (finding as much useful content as possible) with freshness (keeping content up-to-date) and focus (prioritizing what’s likely important).
In system design terms, this is an area where you might mention algorithms like PageRank or other metrics to prioritize the frontier, though in a casual design you can stick to BFS for simplicity.
Politeness: Obeying Robots.txt and Rate Limits
“With great power comes great responsibility” – a web crawler shouldn’t behave like an out-of-control spider wreaking havoc on websites.
Politeness in web crawling refers to being respectful to the websites you crawl.
There are a few key aspects to this:
Robots.txt
Websites can provide a special file called robots.txt
at the root of their domain (e.g., example.com/robots.txt
).
This file tells crawlers which parts of the site they are allowed or disallowed to crawl. It can also specify a crawl delay (how long to wait between requests).
For example, a robots.txt
might say user-agent *
(means all bots) should Disallow: /private/
and have Crawl-delay: 10
seconds.
Our crawler must fetch this file for each domain and respect what it says.
If a page is disallowed, we skip it; if a crawl-delay is given, we must wait that many seconds between requests to that site.
Essentially, always check robots.txt before crawling a new site.
Rate Limiting
Even if not specified in robots.txt, it’s good practice to limit how fast your crawler hits any single website.
Hitting a small site with hundreds of requests per second could knock it offline – not good!
A common polite rate is about one request per second per site (i.e. 1 Hz), though big sites can handle more and some smaller sites may require slower.
Our crawler should keep track of the last fetch time for each domain and ensure a gap (say 1 second or whatever the site’s delay is) before the next fetch.
This might mean having a per-domain scheduler or queue.
User-Agent Identification
Crawlers typically identify themselves via the User-Agent header.
It’s polite to include a clear name and website for your crawler in the User-Agent string (e.g., "MyCrawlerBot/1.0 (+http://mycrawler.example.com/info)"
). This allows site admins to see who’s crawling them and contact you or block you if needed.
Never pretend to be a regular browser; that’s considered bad behavior.
By implementing these politeness policies, we avoid overloading servers and getting IP-blocked or banned.
In a distributed crawler (with many machines), politeness is even more critical: you must coordinate to ensure that collectively your crawler instances aren’t too heavy on any single domain.
Techniques like a centralized rate-limiting service (e.g., using a Redis store to count requests per domain per second) can help enforce this across multiple crawler nodes.
In short: be a nice crawler. Check robots.txt
, don’t hammer websites with traffic, and identify yourself. Not only is it ethically right, it also keeps your crawler from getting cut off from the very data it needs.
Storing Data: From Crawl to Index
A web crawler isn’t very useful if it just fetches pages and forgets them.
We need to store the fetched data in a way that’s useful for search or analysis. This typically involves two parts: a storage for raw fetched data and an index for fast lookup.
Repository of Pages
The HTML content of crawled pages is often saved in a repository or database.
This could be as simple as storing files on disk or cloud storage (like AWS S3, as one architecture suggests) keyed by URL or some ID.
The repository is essentially an archive of the web pages the crawler has downloaded.
It might store the latest version of each page, and possibly some historical snapshots if needed.
Indexing Pipeline
For a search engine, the real magic happens when building the search index.
After a page is fetched, another component (the indexer) will process the page content: extracting text, parsing out important keywords, and updating data structures that map words to pages.
This is how search engines can answer queries quickly – they’ve indexed the pages.
As Wikipedia notes, web crawlers typically feed into a search engine which indexes the downloaded pages to make them efficiently searchable.
The index could be an inverted index (mapping words to lists of page IDs), which is stored in an index database.
Metadata and Link Graph
Along with content, a crawler might store metadata like the crawl timestamp, HTTP headers, page title, etc.
It may also record the link graph (which page links to which) for algorithms like PageRank or for discovering sitemaps and such.
For our design, it’s enough to say: the crawler will store fetched pages and also hand off the data to an indexing system.
In an interview context, you might mention using something like Apache Solr/Elasticsearch or a custom service to index the content.
But since our focus is on the crawler, we won’t dive into full-text indexing internals here.
One important note on storing data: deduplication can save a lot of storage. Many pages on the web are duplicates or near-duplicates (think of printer-friendly versions, or plagiarized content).
A sophisticated crawler might use content fingerprints (like shingles or simhash) to avoid storing the same content twice.
This is an advanced detail, but it shows up in real crawler designs (Google, for example, tries not to index duplicate content).
Scaling Out: Distributed Web Crawler Design
Now, how do we go from a simple crawler running on one machine to a scalable web crawler that can handle billions of pages?
The answer is to distribute the work across multiple servers and threads – essentially a distributed web crawler.
Here are key points in designing for scale:
Parallelism and Partitioning
We can run many crawling processes in parallel.
To avoid them stepping on each other’s toes, we partition the URL space among them. A common approach is to partition by host or domain.
For example, use a hash of the hostname to assign each URL to one of N crawler machines. That way, each machine is responsible for a set of sites and there’s no overlap (and it naturally helps politeness, because one site’s traffic isn’t coming from multiple machines at once).
Another benefit: if you have crawler servers in different regions, you might partition so that each crawls sites nearer to it (to reduce latency), although domain names don’t always map cleanly to geography.
Central Coordination (URL Frontier)
In a distributed setup, managing the frontier (the queue of URLs) is tricky.
You could have a central queue service (like a distributed message queue) that all crawler workers pull from.
Alternatively, each node maintains its own queue after partitioning.
A typical architecture is to have a URL distributor or host splitter component that routes URLs to the right crawler node based on the partition policy.
For example, when one page is parsed and new links are found, those new URLs might be sent to different nodes’ queues.
This requires nodes to communicate discovered URLs to each other.
Using a message broker (Kafka, RabbitMQ, AWS SQS, etc.) can help distribute URL tasks to crawler workers.
Scaling the Components
Every piece of the crawler pipeline needs to scale.
You might have multiple fetcher threads per machine, multiple parser threads, etc., all working in parallel.
A distributed crawler might consist of dozens or hundreds of machines, each running many threads, collectively fetching thousands of pages per second.
The storage and indexing backends also must scale to handle the volume of data (hundreds of millions of pages).
This usually means using scalable storage systems (distributed file systems, NoSQL databases, or cloud storage) and scalable indexing systems (like a distributed search index).
Fault Tolerance
With many moving parts, things will fail.
Crawler nodes might crash or network issues might occur.
A robust system design ensures that if a node dies, the URLs it was working on aren’t lost – they can be retried by others. This is where using a central queue can help (e.g., messages stay in the queue until processed).
Alternatively, systems like Kafka keep a log of URLs and track offsets, so if one consumer fails, another can continue from where it left off.
Also, implementing checkpoints or writing progress to a database (e.g., which URLs have been fetched) helps not to duplicate work.
Consistency and Duplicate Handling
In a distributed crawler, two nodes might encounter the same URL from different pages at the same time.
We need a global check to avoid duplicate crawling. This could be a distributed hash set or database of seen URLs.
Some architectures use a Bloom filter on each node plus a shared coordination to reduce dupes. It’s challenging because a purely partitioned approach (checking seen-URL only on one node) might miss that another node saw it.
Often, the duplicate URL eliminator might be centralized or use a consistent hashing scheme to route “have I seen this URL?” queries to a specific node that can answer definitively.
Designing a distributed crawler is certainly complex, but an interview answer can simplify it: use multiple workers with a shared URL queue, partition by domain, and ensure each worker respects politeness.
Mention that distribution is essential for scaling to billions of pages, and that coordination is needed to avoid overlap.
Example Scenario
Imagine we have 4 crawler servers.
We decide that server #1 handles URLs where the hash of the hostname ends in 0, server #2 for hash ending in 1, and so on (this is just a simple modulo partition).
We start with some seed URLs which get routed to the appropriate server.
Each server crawls pages and as it finds new URLs, it hashes their hostnames and forwards them to whichever server is responsible.
Over time, each server is busy crawling its share of the web.
If we need more capacity, we add a 5th server and update the hashing scheme (which might involve moving some data or having a dynamic assignment).
Each server runs many threads to maximize CPU and network usage, but all follow the shared rules of politeness using a coordinated schedule or a shared rate-limit tracker.
FAQs
Q1: What is a web crawler and how does it work?
A web crawler is an automated program (often called a spider) that systematically browses web pages and collects data. It starts with a set of seed URLs, fetches the page content, extracts hyperlinks on those pages, then adds those new URLs to its queue (frontier) to visit next. The crawler repeats this process, thereby “crawling” from link to link. As it crawls, it may store the page data in an index so that a search engine can quickly retrieve information later. Essentially, it’s like a web-traversing robot librarian that discovers and catalogs web pages for search engines or other applications.
Q2: How do web crawlers avoid overloading websites (politeness)?
Crawlers implement politeness policies to respect website resources. Before fetching a site, a good crawler checks the site’s robots.txt
file, which lists which parts of the site can be crawled and how fast. The crawler will skip disallowed areas and honor any crawl-delay specified. Additionally, crawlers self-impose rate limits (often ~1 request per second per domain) to avoid sending too many requests in a short time. They also spread out requests across many sites so no single server gets hammered. By following robots.txt
rules, pacing their requests, and identifying themselves via User-Agent, well-behaved crawlers avoid overloading or annoying website owners.
Q3: How can a web crawler be scaled to handle billions of pages?
To handle massive scale, web crawlers are designed to be distributed across many machines. This means running many crawling processes in parallel and dividing the work among them. A common method is to partition URLs by host or domain, so each server crawls a distinct set of sites. A centralized queue or coordination service helps manage the URLs to crawl and ensures two machines don’t crawl the same URL. The crawler’s components (fetching, parsing, storage) are built to scale horizontally – for example, using distributed storage for the fetched data and a distributed index for search. By adding more servers (and threads), the crawler can increase its throughput (pages per second). Fault tolerance mechanisms (like reassigning URLs if a node fails, or using message queues that don’t lose data) make sure the crawl can continue reliably. In summary, a scalable crawler is achieved by parallelization, clever work partitioning, and robust coordination across a cluster of machines.
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