Grokking Modern AI Fundamentals
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8.1 What Is Reinforcement Learning?
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Reinforcement Learning (RL) is a special way that computers can learn how to make good decisions by trying things and learning from their mistakes.

Imagine playing a game you've never seen before. At first, you don’t know which moves are good or bad, so you just try things out. Every time you take an action, you get feedback.

If your action is good, you get points; if it’s bad, you might lose points or get no points at all. Over time, you start figuring out what moves are best, because you want to get more points.

In reinforcement learning, the computer or the AI doing this learning is called an agent. The agent tries out different actions in an environment, which could be a simple game, puzzle, or any task it wants to learn.

Every time the agent makes a choice, the environment gives it some feedback. This feedback comes as rewards (positive points) or penalties (negative points or no points).

Here's a clear example to make it simple: imagine you are helping a robot learn how to find a cookie hidden in a house. The robot doesn’t know exactly where the cookie is, so it moves around and checks different places.

Every time the robot moves closer to the cookie, it gets a small reward.

If it moves further away or bumps into something, it gets a penalty. After trying many moves, the robot learns the best path to the cookie because it remembers which moves earned rewards and which didn’t.

This learning process is different from the types of learning you’ve seen earlier, like supervised learning (where the computer learns from labeled examples) or unsupervised learning (where the computer finds patterns without any labels).

In reinforcement learning, the agent is learning directly by experience, interacting and experimenting within its environment. It tries actions, sees the results, and gradually improves its decisions.

To summarize clearly:

  • Agent: The learner (like a robot or a player in a game).

  • Environment: Where the agent learns and makes decisions (like a game, maze, or any setting).

  • Action: What the agent does next (move up, down, left, or right).

  • Reward: Points the agent gets based on the action (positive for good actions, negative for bad ones).

  • Learning Goal: Find the best strategy to get the most rewards.

Over time, by repeatedly interacting with the environment and collecting rewards, the agent slowly learns the best way to solve the problem or win the game. This is the basic idea behind reinforcement learning.

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