System Design

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Key Characteristics of Distributed Systems

Scalability

Availability

Latency and Performance

Concurrency and Coordination

Monitoring and Observability

Resilience and Error Handling

Fault Tolerance vs. High Availability

Flashcards Review

Chapter Assessment

HTTP vs. HTTPS

TCP vs. UDP

HTTP: 1.0 vs. 1.1 vs 2.0 vs. 3.0

URL vs. URI vs. URN

What Happens When You Type a URL into the Browser

Flashcards Review

Chapter Assessment

Introduction to Real-Time Communication

What is Long-Polling?

What is WebSocket?

What are Server-Sent Events?

Difference Between Long-Polling, WebSockets, and Server-Sent Events

Flashcards Review

Chapter Assessment

Introduction to DNS

DNS Resolution Process

DNS Load Balancing and High Availability

Flashcards Review

Chapter Assessment

What is a Proxy Server?

Uses of Proxies

VPN vs. Proxy Server

Flashcards Review

Chapter Assessment

Introduction to Load Balancing

Load Balancing Algorithms

Uses of Load Balancing

Load Balancer Types

Stateless vs. Stateful Load Balancing

High Availability and Fault Tolerance

Scalability and Performance

Challenges of Load Balancers

Flashcards Review

Chapter Assessment

Introduction to API Gateway

Usage of API gateway

Advantages and disadvantages of using API gateway

Flashcards Review

Chapter Assessment

What Is an API?

What Are REST APIs?

Resources, Not Actions

HTTP Methods and Their Semantics

URL Design

Request and Response Shapes

Status Codes and Error Design

Pagination from the Consumer's View

Idempotency Keys

Versioning and Backward Compatibility

Concurrency and Conditional Requests

REST vs gRPC vs GraphQL

Flashcards Review

Chapter Assessment

What Is Rate Limiting

Rate Limiting Algorithms

Distributed Rate Limiting

Rate Limiting in Practice

Flashcards Review

Chapter Assessment

Introduction to Caching

Why is Caching Important?

Types of Caching

Cache Replacement Policies

Cache Invalidation

Cache Read Strategies

Cache Coherence and Consistency Models

Caching Challenges

Cache Performance Metrics

Flashcards Review

Chapter Assessment

What is CDN?

Origin Server vs. Edge Server

CDN Architecture

Push CDN vs. Pull CDN

Flashcards Review

Chapter Assessment

Introduction to Data Partitioning

Partitioning Methods

Data Sharding Techniques

Benefits of Data Partitioning

Common Problems Associated with Data Partitioning

Flashcards Review

Chapter Assessment

What is Redundancy?

What is Replication?

Replication Methods

Data Backup vs. Disaster Recovery

Flashcards Review

Chapter Assessment

Introduction to CAP Theorem

Components of CAP Theorem

Trade-offs in CAP Theorem

Examples of CAP Theorem in Practice

Beyond CAP Theorem

System Design Trade-offs in Interviews

Flashcards Review

Chapter Assessment

Introduction to Databases

SQL Databases

NoSQL Databases

SQL vs. NoSQL

ACID vs BASE Properties

Real-World Examples and Case Studies

SQL Normalization and Denormalization

In-Memory Database vs. On-Disk Database

Data Replication vs. Data Mirroring

Database Federation

Flashcards Review

Chapter Assessment

What are Indexes?

How a B-Tree Index Works

Types of Indexes

B-Tree vs. LSM Tree

Indexes in Distributed Systems

Flashcards Review

Chapter Assessment

Introduction to Bloom Filters

Benefits & Limitations of Bloom Filters

Variants and Extensions of Bloom Filters

Applications of Bloom Filters

Flashcards Review

Chapter Assessment

Why Quorum?

What is Quorum?

Flashcards Review

Chapter Assessment

What is Leader and Follower Pattern?

Flashcards Review

Chapter Assessment

What is Heartbeat?

Flashcards Review

Chapter Assessment

What is Checksum?

Uses of Checksum

Flashcards Review

Chapter Assessment

Introduction to Messaging System

Introduction to Kafka

Messaging patterns

Popular Messaging Queue Systems

RabbitMQ vs. Kafka vs. ActiveMQ

Scalability and Performance

Flashcards Review

Chapter Assessment

What is a Distributed File System?

Architecture of a Distributed File System

Key Components of a DFS

Flashcards Review

Chapter Assessment

What is Security and Privacy?

What is Authentication?

What is Authorization?

Authentication vs. Authorization

OAuth vs. JWT for Authentication

What is Encryption?

What are DDoS Attacks?

Flashcards Review

Chapter Assessment

Batch Processing vs. Stream Processing

XML vs. JSON

Synchronous vs. Asynchronous Communication

Push vs. Pull Notification Systems

Microservices vs. Serverless Architecture

Message Queues vs. Service Bus

Stateful vs. Stateless Architecture

Event-Driven vs. Polling Architecture

Flashcards Review

Chapter Assessment

Quiz

Importance of Discussing Trade-offs

Strong vs Eventual Consistency

Latency vs Throughput

ACID vs BASE Properties in Databases

Read-Through vs Write-Through Cache

Batch Processing vs Stream Processing

Load Balancer vs. API Gateway

API Gateway vs Direct Service Exposure

Proxy vs. Reverse Proxy

API Gateway vs. Reverse Proxy

SQL vs. NoSQL

Primary-Replica vs Peer-to-Peer Replication

Data Compression vs Data Deduplication

Server-Side Caching vs Client-Side Caching

REST vs RPC

Polling vs. Long-Polling vs. WebSockets vs. Webhooks

CDN Usage vs Direct Server Serving

Serverless Architecture vs Traditional Server-based

Stateful vs Stateless Architecture

Hybrid Cloud Storage vs All-Cloud Storage

Token Bucket vs Leaky Bucket

Read Heavy vs Write Heavy System

Quiz

System Design Interviews - A step by step guide

Functional vs. Non-functional Requirements

What are Back-of-the-Envelope Estimations?

Things to Avoid During System Design Interview

System Design Master Template

Quiz

Designing a URL Shortening Service like TinyURL

Quiz - Designing URL Shortner

Designing Pastebin

Quiz - Designing Pastebin

Designing Instagram

Quiz - Designing Instagram

Designing Dropbox

Quiz - Designing Dropbox

Designing Facebook Messenger

Quiz - Designing Facebook Messenger

Designing Twitter

Quiz - Designing Twitter

Designing Youtube or Netflix

Quiz - Designing Youtube

Designing Typeahead Suggestion

Quiz - Designing Typeahead Suggestion

Designing an API Rate Limiter

Quiz - Designing an API Rate Limiter

Designing Twitter Search

Quiz - Designing Twitter Search

Designing a Web Crawler

Quiz - Designing a Web Crawler

Designing Facebook’s Newsfeed

Quiz - Designing Facebook’s Newsfeed

Designing Yelp or Nearby Friends

Quiz - Designing Yelp or Nearby Friends

Designing Uber backend

Quiz - Designing Uber backend

Designing Ticketmaster

Quiz - Designing Ticketmaster

Dynamo: Introduction

High-Level Architecture

Data Partitioning

Replication

Vector Clocks and Conflicting Data

The Life of Dynamo’s put() & get() Operations

Anti-entropy Through Merkle Trees

Gossip Protocol

Dynamo Characteristics and Criticism

Summary: Dynamo

Quiz: Dynamo

Mock Interview: Dynamo

YouTube Likes Counter

Quiz

Cassandra: Introduction

High-level Architecture

Replication

Cassandra Consistency Levels

Gossiper

Anatomy of Cassandra's Write Operation

Anatomy of Cassandra's Read Operation

Compaction

Tombstones

Summary: Cassandra

Quiz: Cassandra

Mock Interview: Cassandra

Messaging Systems: Introduction

Kafka: Introduction

High-level Architecture

Kafka: Deep Dive

Consumer Groups

Kafka Workflow

Role of ZooKeeper

Controller Broker

Kafka Delivery Semantics

Kafka Characteristics

Summary: Kafka

Quiz: Kafka

Mock Interview: Kafka

Chubby: Introduction

High-level Architecture

Design Rationale

How Chubby Works

File, Directories, and Handles

Locks, Sequencers, and Lock-delays

Sessions and Events

Master Election and Chubby Events

Caching

Database

Scaling Chubby

Summary: Chubby

Quiz: Chubby

Mock Interview: Chubby

Hadoop Distributed File System: Introduction

High-level Architecture

Deep Dive

Anatomy of a Read Operation

Anatomy of a Write Operation

Data Integrity & Caching

Fault Tolerance

HDFS High Availability (HA)

HDFS Characteristics

Summary: HDFS

Quiz: HDFS

Mock Interview: HDFS

Google File System: Introduction

High-level Architecture

Single Master and Large Chunk Size

Metadata

Master Operations

Anatomy of a Read Operation

Anatomy of a Write Operation

Anatomy of an Append Operation

GFS Consistency Model and Snapshotting

Fault Tolerance, High Availability, and Data Integrity

Garbage Collection

Criticism on GFS

Summary: GFS

Quiz: GFS

Mock Interview: GFS

BigTable: Introduction

BigTable Data Model

System APIs

Partitioning and High-level Architecture

SSTable

GFS and Chubby

Bigtable Components

Working with Tablets

The Life of BigTable's Read & Write Operations

Fault Tolerance and Compaction

BigTable Refinements

BigTable Characteristics

Summary: BigTable

Quiz: BigTable

Mock Interview: BigTable

Design Reddit

Quiz

Designing a Notification System

Quiz

Design Google calendar (Medium)

Quiz

Design a Recommendation System for Netflix

Quiz

Design Gmail

Quiz

Design Google News, a Global News Aggregator System (Medium)

Quiz

Design Unique ID Generator (Easy)

Quiz

Design Code Judging System like LeetCode (Medium)

Quiz

Design Payment System

Quiz

Design a Flash Sale for an E-commerce Site (Hard)

Quiz

Design a Reminder Alert System

Quiz

Introduction: System Design Patterns

1. Bloom Filters

2. Consistent Hashing

3. Quorum

4. Leader and Follower

5. Write-ahead Log

6. Segmented Log

7. High-Water Mark

8. Lease

9. Heartbeat

10. Gossip Protocol

11. Phi Accrual Failure Detection

12. Split Brain

13. Fencing

14. Checksum

15. Vector Clocks

16. CAP Theorem

17. PACELC Theorem

18. Hinted Handoff

19. Read Repair

20. Merkle Trees

Quiz

Latency and Performance

Latency and Performance

latency

throughput

performance

caching

+2

hard
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16 min
·Updated Sep 2026·Credit: System Design Fundamentals

You tap "Pay" in a shopping app. Nothing happens for three seconds. You are not sure the payment worked, so you tap again. Now you worry that you paid twice.

The app did not crash. It was only slow. For the user, that can feel almost as bad as an error.

This lesson answers three questions. How do we measure how fast a system is? Where does the time in a request go? And what can we change to make it faster?

Latency, Throughput, and Performance

Latency is the time between sending a request and receiving the response. It is usually measured in milliseconds (ms). If you tap a button and the result appears 200 ms later, the latency is 200 ms.

Throughput is the number of requests a system completes in a period of time. It is usually measured in requests per second. A service that finishes 5,000 requests each second has a throughput of 5,000 requests per second.

Performance is how well a system does its work. We usually describe it with latency and throughput together.

The two numbers measure different things. Think of a checkout counter in a shop. Latency is how long one customer waits. Throughput is how many customers are served in an hour. Opening a second counter doubles the throughput, but each checkout does not become faster.

A system can have high throughput and poor latency at the same time. So teams watch both numbers.

Where the Time Goes

A request does not spend its time in one place. It passes through several steps, and each step adds latency.

  1. Setup. The browser finds the server's address with a DNS lookup. DNS is the system that turns a name like example.com into an IP address. Then the browser opens a connection with TCP, and with TLS for HTTPS.
  2. Network travel. The request travels to the server, and later the response travels back.
  3. Server work. The request may wait in a queue until the server is free. Then the app code runs.
  4. Database and other services. The app reads or writes data, or calls other services.

Here is an example with real numbers. Setup takes 80 ms, and network travel takes 80 ms. Server work takes 40 ms, of which the app code is 30 ms. One database query takes 150 ms. The total is 350 ms.

Image
One request of 350 ms, split into setup, network travel, server work, and a 150 ms database query

Always measure before you optimize. In this example, making the app code twice as fast saves only 15 ms. Fixing the slow query could save more than 100 ms. Tools that record how long each step takes show where to start. The monitoring and observability lesson covers these tools.

Distance often matters more than hardware. Reading from memory takes about 100 nanoseconds, where a nanosecond is one billionth of a second. A round trip inside one data center takes about 0.5 ms. A round trip across the world takes about 150 ms. No faster server can remove the time data spends traveling. The numbers you should know lesson lists more of these values.

Averages and Percentiles

Suppose you measure 100 requests. Of those, 98 take 100 ms and 2 take 5,000 ms. The average is 198 ms. That number looks fine, but two users waited five seconds.

An average hides slow requests. So teams use percentiles instead.

A percentile tells you how long a given share of requests take, at most.

  • The p50, also called the median, is the latency that half of the requests stay at or below.
  • The p95 is the latency that 95 percent of requests stay at or below.
  • The p99 is the latency that 99 percent of requests stay at or below.

In the example, the p50 and the p95 are both 100 ms. The p99 is 5,000 ms. The p99 shows the problem that the average hides.

Image
For the same 100 requests, the average is 198 ms but the p99 is 5,000 ms

The latency of the slowest requests is called tail latency. Tail latency matters more than it seems, for two reasons.

  • Active users make many requests. Suppose a user makes 100 requests in a day. There is about a 63 percent chance that at least one of them is slower than the p99.
  • One page often makes many calls. Suppose a page calls 10 backend services, and each call has a 1 percent chance of being slow. The page is slow when any one call is slow. That happens about 10 percent of the time.

So a latency target is usually written as a percentile. For example, "the p99 latency of the checkout API stays under 300 ms".

How fast is fast enough? A common guideline from usability research gives three limits. A response under about 100 ms feels instant. Around 1 second, users notice the delay but stay focused. After about 10 seconds, many users give up or switch to another task.

How to Reduce Latency

Most techniques do one of three things. They avoid repeated work, they shorten the distance data travels, or they stop requests from waiting in a queue.

Caching

Caching stores frequently accessed data or computed results temporarily. The system can then return them quickly, instead of recalculating them or fetching them again from the primary data source.

A cache is usually fast memory, like Redis. When the requested data is in the cache, the lookup is a cache hit. When it is not, the lookup is a cache miss. On a miss, the app reads the database and saves a copy in the cache for the next request.

Here is the effect in numbers. A cache read takes about 1 ms, and the database query takes 150 ms. A miss costs 151 ms because the app checks the cache first. Suppose 90 percent of reads are hits. The average is 0.9 x 1 + 0.1 x 151, which is about 16 ms. That is almost 10 times faster than 150 ms.

Image
The app checks the cache first, a hit returns in about 1 ms, and a miss reads the database in 150 ms

There are three common caching strategies.

  • In-memory caching keeps data in the memory of the app server itself. It is the fastest, but each server has its own copy.
  • Distributed caching keeps data on a separate group of cache servers, like a Redis cluster. All app servers share it.
  • Content delivery networks (CDNs) keep copies of static files, like images and videos, on servers in many cities near the users.

The cost of caching is stale data, which means the cache may still hold an old value after the database changes. The caching chapter explains how to handle this.

Data Locality

Data locality means organizing and placing data so that as little data as possible moves between nodes. Related data is stored together. It is also stored near the nodes and users that read it most often.

Distance adds latency that faster hardware cannot remove. Suppose a user in London reads from a database in California. Each round trip takes about 150 ms. A copy of the data in a London data center answers in under 10 ms.

Image
The same read takes about 150 ms from another continent and under 10 ms from a nearby copy

Locality matters inside one data center too. Suppose a page needs a user and that user's orders. If both are stored on the same database server, one query returns them. If they are stored on different servers, the app makes several network calls instead.

Three techniques create data locality.

  • Data partitioning splits a large dataset into smaller parts, based on a key like the user's region.
  • Sharding places those parts on different servers, so each server holds the data its users need.
  • Data replication keeps copies of the data in several places, so reads can use the nearest copy.

Load Balancing

Load balancing spreads incoming requests across several servers, so that no single server is overwhelmed.

This matters for latency because an overloaded server makes requests wait. Suppose one server has 50 requests in its queue, and another server has none. A new request sent to the busy server waits for all 50 to finish. The same request on the idle server starts at once.

A load balancer uses an algorithm to choose a server. Three common algorithms are below.

  • Round-robin sends each request to the next server in turn. It is simple, but it ignores how busy each server is.
  • Least connections sends each request to the server with the fewest active requests. It reacts to how busy each server really is.
  • Consistent hashing sends requests with the same key, like the same user ID, to the same server. When a server is added or removed, only a small share of keys move to a different server. It also keeps each server's cache useful because the same user keeps reaching the same server.
Image
A load balancer can choose a server by round-robin, least connections, or consistent hashing

The load balancing algorithms lesson covers more of them.

Other Techniques

Add an index. A database index is a sorted structure that lets the database find rows without reading the whole table. A query that scans 10 million rows can take seconds. With the right index, the same query may take a few milliseconds. The indexes chapter explains how they work.

Make calls at the same time. Suppose a page needs data from three services that take 50 ms, 80 ms, and 120 ms. Called one after another, they take 250 ms. Called at the same time, they take about 120 ms, which is the time of the slowest call.

Reuse connections. Opening a new connection with TCP and TLS can take tens of milliseconds. A connection pool keeps connections open and reuses them for many requests, so most requests skip the setup.

Send less data. Smaller responses travel faster. Return only the fields the client needs, and compress text responses like JSON. Compression often makes JSON several times smaller.

Move slow work out of the request. Work like sending an email can go into a message queue and run after the response is sent. The user waits only for the part that matters.

TechniqueWhat it reducesMain cost
CachingRepeated workStale data
Data localityDistance data travelsMore copies to keep in sync
Load balancingTime waiting in queuesOne more part to run
IndexesRows the database readsSlower writes, more storage
Parallel callsWaiting for calls one by oneMore complex code

Latency and Throughput Trade-offs

Improving one number can hurt the other.

Batching is one example. A system can save 100 writes together in one batch, instead of one at a time. This raises throughput because one large write costs less than 100 small ones. But the first write in the batch must wait until the batch is full or a timer ends. So its latency goes up.

Busy servers are another example. Running servers close to 100 percent CPU gets the most throughput from each machine. But requests then wait longer in the queue. In a simple queue model, the average wait at 90 percent busy is about 9 times the wait at 50 percent busy. So teams keep spare capacity to protect latency.

Key Takeaways

  • Latency is how long one request takes. Throughput is how many requests the system completes per second.
  • Measure where the time goes before you optimize, and fix the largest part first.
  • Averages hide slow requests. Use percentiles like p95 and p99 to see tail latency.
  • Caching stores frequently accessed data temporarily, so repeated reads skip the slow source. Common strategies are in-memory caching, distributed caching, and CDNs.
  • Data locality keeps related data together and near its users, through partitioning, sharding, and replication.
  • Load balancing spreads requests so that no server's queue grows long. Common algorithms are round-robin, least connections, and consistent hashing.
  • Raising throughput, for example with batching or very busy servers, can make latency worse.

Fast systems are rarely fast because of one trick. They avoid repeated work, keep data close to where it is used, and stop any one server's queue from growing long. The next lesson, Concurrency and Coordination, covers what happens when many processes work on the same data at once.

Practice Questions

Try each question first, then open the answer.

1. You measure 100 requests. Of those, 95 take 80 ms and 5 take 2,000 ms. What are the average and the p99 latency?

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The average is 176 ms, and the p99 is 2,000 ms. The total time is 95 x 80 + 5 x 2,000 = 7,600 + 10,000 = 17,600 ms. Divide by 100 to get 176 ms. For the p99, sort the requests from fastest to slowest. The 99th request is one of the five slow ones, so the p99 is 2,000 ms. The average looks acceptable, but 5 users waited 2 seconds.

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2. A page calls four services one after another. They take 40 ms, 60 ms, 30 ms, and 120 ms, and no call needs the result of another. What is the total latency now, and what would it be if all calls ran at the same time?

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250 ms now, and about 120 ms at the same time. One after another, the times add up: 40 + 60 + 30 + 120 = 250 ms. At the same time, the page waits only for the slowest call, which takes 120 ms.

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3. A database query takes 200 ms, and a cache read takes 2 ms. 80 percent of reads are cache hits. What is the average read latency?

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About 42 ms. A hit takes 2 ms. A miss checks the cache first and then reads the database, so it takes 202 ms. The average is 0.8 x 2 + 0.2 x 202 = 1.6 + 40.4 = 42 ms. That is almost 5 times faster than 200 ms.

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4. Users in Europe say the app is slow. The servers and the database are in California, and the server work takes only 30 ms. What is the likely cause, and what would help?

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Network distance. Each round trip between Europe and California takes about 150 ms, and one page often needs several round trips. Faster servers cannot fix this. Data locality helps: serve static files from a CDN, and run app servers and read replicas in a European region.

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5. A load balancer uses round-robin. Most requests take 50 ms, but some report requests take 5 seconds. When one server receives several reports in a row, its other users wait a long time. Which algorithm helps, and why?

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Least connections. Round-robin keeps sending new requests to the busy server in turn, even while it is still working on the slow reports. Least connections sends each new request to the server with the fewest active requests. So the busy server gets fewer new requests until it finishes its current work.

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