System Design

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How to Learn System Design?

Scalability

Availability

Latency and Performance

Concurrency and Coordination

Monitoring and Observability

Resilience and Error Handling

Fault Tolerance vs. High Availability

Flashcards Review

Chapter Assessment

HTTP vs. HTTPS

TCP vs. UDP

HTTP: 1.0 vs. 1.1 vs 2.0 vs. 3.0

URL vs. URI vs. URN

What Happens When You Type a URL into the Browser

Flashcards Review

Chapter Assessment

Introduction to Real-Time Communication

What is Long-Polling?

What is WebSocket?

What are Server-Sent Events?

Difference Between Long-Polling, WebSockets, and Server-Sent Events

Flashcards Review

Chapter Assessment

Introduction to DNS

DNS Resolution Process

DNS Load Balancing and High Availability

Flashcards Review

Chapter Assessment

What is a Proxy Server?

Uses of Proxies

VPN vs. Proxy Server

Flashcards Review

Chapter Assessment

Introduction to Load Balancing

Load Balancing Algorithms

Uses of Load Balancing

Load Balancer Types

Stateless vs. Stateful Load Balancing

High Availability and Fault Tolerance

Scalability and Performance

Challenges of Load Balancers

Flashcards Review

Chapter Assessment

Introduction to API Gateway

Usage of API gateway

Advantages and disadvantages of using API gateway

Flashcards Review

Chapter Assessment

What Is an API?

What Are REST APIs?

Resources, Not Actions

HTTP Methods and Their Semantics

URL Design

Request and Response Shapes

Status Codes and Error Design

Pagination from the Consumer's View

Idempotency Keys

Versioning and Backward Compatibility

Concurrency and Conditional Requests

REST vs gRPC vs GraphQL

Flashcards Review

Chapter Assessment

What Is Rate Limiting

Rate Limiting Algorithms

Distributed Rate Limiting

Rate Limiting in Practice

Flashcards Review

Chapter Assessment

Introduction to Caching

Why is Caching Important?

Types of Caching

Cache Replacement Policies

Cache Invalidation

Cache Read Strategies

Cache Coherence and Consistency Models

Caching Challenges

Cache Performance Metrics

Flashcards Review

Chapter Assessment

What is CDN?

Origin Server vs. Edge Server

CDN Architecture

Push CDN vs. Pull CDN

Flashcards Review

Chapter Assessment

Introduction to Data Partitioning

Partitioning Methods

Data Sharding Techniques

Benefits of Data Partitioning

Common Problems Associated with Data Partitioning

Flashcards Review

Chapter Assessment

What is Redundancy?

What is Replication?

Replication Methods

Data Backup vs. Disaster Recovery

Flashcards Review

Chapter Assessment

Introduction to CAP Theorem

Components of CAP Theorem

Trade-offs in CAP Theorem

Examples of CAP Theorem in Practice

Beyond CAP Theorem

System Design Trade-offs in Interviews

Flashcards Review

Chapter Assessment

Introduction to Databases

SQL Databases

NoSQL Databases

SQL vs. NoSQL

ACID vs BASE Properties

Real-World Examples and Case Studies

SQL Normalization and Denormalization

In-Memory Database vs. On-Disk Database

Data Replication vs. Data Mirroring

Database Federation

Flashcards Review

Chapter Assessment

What are Indexes?

How a B-Tree Index Works

Types of Indexes

B-Tree vs. LSM Tree

Indexes in Distributed Systems

Flashcards Review

Chapter Assessment

Introduction to Bloom Filters

Benefits & Limitations of Bloom Filters

Variants and Extensions of Bloom Filters

Applications of Bloom Filters

Flashcards Review

Chapter Assessment

Why Quorum?

What is Quorum?

Flashcards Review

Chapter Assessment

What is Leader and Follower Pattern?

Flashcards Review

Chapter Assessment

What is Heartbeat?

Flashcards Review

Chapter Assessment

What is Checksum?

Uses of Checksum

Flashcards Review

Chapter Assessment

Introduction to Messaging System

Introduction to Kafka

Messaging patterns

Popular Messaging Queue Systems

RabbitMQ vs. Kafka vs. ActiveMQ

Scalability and Performance

Flashcards Review

Chapter Assessment

What is a Distributed File System?

Architecture of a Distributed File System

Key Components of a DFS

Flashcards Review

Chapter Assessment

What is Security and Privacy?

What is Authentication?

What is Authorization?

Authentication vs. Authorization

OAuth vs. JWT for Authentication

What is Encryption?

What are DDoS Attacks?

Flashcards Review

Chapter Assessment

Batch Processing vs. Stream Processing

XML vs. JSON

Synchronous vs. Asynchronous Communication

Push vs. Pull Notification Systems

Microservices vs. Serverless Architecture

Message Queues vs. Service Bus

Stateful vs. Stateless Architecture

Event-Driven vs. Polling Architecture

Flashcards Review

Chapter Assessment

Quiz

System Design Trade-offs

Importance of Discussing Trade-offs

Strong vs Eventual Consistency

Latency vs Throughput

ACID vs BASE Properties in Databases

Read-Through vs Write-Through Cache

Batch Processing vs Stream Processing

Load Balancer vs. API Gateway

API Gateway vs Direct Service Exposure

Proxy vs. Reverse Proxy

API Gateway vs. Reverse Proxy

SQL vs. NoSQL

Primary-Replica vs Peer-to-Peer Replication

Data Compression vs Data Deduplication

Server-Side Caching vs Client-Side Caching

REST vs RPC

Polling vs. Long-Polling vs. WebSockets vs. Webhooks

CDN Usage vs Direct Server Serving

Serverless Architecture vs Traditional Server-based

Stateful vs Stateless Architecture

Hybrid Cloud Storage vs All-Cloud Storage

Token Bucket vs Leaky Bucket

Read Heavy vs Write Heavy System

Quiz

System Design Interviews - A step by step guide

Functional vs. Non-functional Requirements

What are Back-of-the-Envelope Estimations?

Things to Avoid During System Design Interview

System Design Master Template

Quiz

Designing a URL Shortening Service like TinyURL

Quiz - Designing URL Shortner

Designing Pastebin

Quiz - Designing Pastebin

Designing Instagram

Quiz - Designing Instagram

Designing Dropbox

Quiz - Designing Dropbox

Designing Facebook Messenger

Quiz - Designing Facebook Messenger

Designing Twitter

Quiz - Designing Twitter

Designing Youtube or Netflix

Quiz - Designing Youtube

Designing Typeahead Suggestion

Quiz - Designing Typeahead Suggestion

Designing an API Rate Limiter

Quiz - Designing an API Rate Limiter

Designing Twitter Search

Quiz - Designing Twitter Search

Designing a Web Crawler

Quiz - Designing a Web Crawler

Designing Facebook’s Newsfeed

Quiz - Designing Facebook’s Newsfeed

Designing Yelp or Nearby Friends

Quiz - Designing Yelp or Nearby Friends

Designing Uber backend

Quiz - Designing Uber backend

Designing Ticketmaster

Quiz - Designing Ticketmaster

Dynamo: Introduction

High-Level Architecture

Data Partitioning

Replication

Vector Clocks and Conflicting Data

The Life of Dynamo’s put() & get() Operations

Anti-entropy Through Merkle Trees

Gossip Protocol

Dynamo Characteristics and Criticism

Summary: Dynamo

Quiz: Dynamo

Mock Interview: Dynamo

YouTube Likes Counter

Quiz

Cassandra: Introduction

High-level Architecture

Replication

Cassandra Consistency Levels

Gossiper

Anatomy of Cassandra's Write Operation

Anatomy of Cassandra's Read Operation

Compaction

Tombstones

Summary: Cassandra

Quiz: Cassandra

Mock Interview: Cassandra

Messaging Systems: Introduction

Kafka: Introduction

High-level Architecture

Kafka: Deep Dive

Consumer Groups

Kafka Workflow

Role of ZooKeeper

Controller Broker

Kafka Delivery Semantics

Kafka Characteristics

Summary: Kafka

Quiz: Kafka

Mock Interview: Kafka

Chubby: Introduction

High-level Architecture

Design Rationale

How Chubby Works

File, Directories, and Handles

Locks, Sequencers, and Lock-delays

Sessions and Events

Master Election and Chubby Events

Caching

Database

Scaling Chubby

Summary: Chubby

Quiz: Chubby

Mock Interview: Chubby

Hadoop Distributed File System: Introduction

High-level Architecture

Deep Dive

Anatomy of a Read Operation

Anatomy of a Write Operation

Data Integrity & Caching

Fault Tolerance

HDFS High Availability (HA)

HDFS Characteristics

Summary: HDFS

Quiz: HDFS

Mock Interview: HDFS

Google File System: Introduction

High-level Architecture

Single Master and Large Chunk Size

Metadata

Master Operations

Anatomy of a Read Operation

Anatomy of a Write Operation

Anatomy of an Append Operation

GFS Consistency Model and Snapshotting

Fault Tolerance, High Availability, and Data Integrity

Garbage Collection

Criticism on GFS

Summary: GFS

Quiz: GFS

Mock Interview: GFS

BigTable: Introduction

BigTable Data Model

System APIs

Partitioning and High-level Architecture

SSTable

GFS and Chubby

Bigtable Components

Working with Tablets

The Life of BigTable's Read & Write Operations

Fault Tolerance and Compaction

BigTable Refinements

BigTable Characteristics

Summary: BigTable

Quiz: BigTable

Mock Interview: BigTable

Design Reddit

Quiz

Designing a Notification System

Quiz

Design Google calendar (Medium)

Quiz

Design a Recommendation System for Netflix

Quiz

Design Gmail

Quiz

Design Google News, a Global News Aggregator System (Medium)

Quiz

Design Unique ID Generator (Easy)

Quiz

Design Code Judging System like LeetCode (Medium)

Quiz

Design Payment System

Quiz

Design a Flash Sale for an E-commerce Site (Hard)

Quiz

Design a Reminder Alert System

Quiz

Introduction: System Design Patterns

1. Bloom Filters

2. Consistent Hashing

3. Quorum

4. Leader and Follower

5. Write-ahead Log

6. Segmented Log

7. High-Water Mark

8. Lease

9. Heartbeat

10. Gossip Protocol

11. Phi Accrual Failure Detection

12. Split Brain

13. Fencing

14. Checksum

15. Vector Clocks

16. CAP Theorem

17. PACELC Theorem

18. Hinted Handoff

19. Read Repair

20. Merkle Trees

Quiz

Stateful vs Stateless Architecture

Stateful vs Stateless Architecture

stateful architecture

stateless architecture

databases

websockets

+2

hard
·
14 min
·Updated Sep 2026·Credit: Grokking the System Design Interview

A user logs in to a shopping website, and server 1 handles the login. The user's next click goes to server 3. Does server 3 know that this user is logged in?

The answer depends on one design choice: where the system keeps the data it needs to remember between requests. This lesson explains the two options, stateful and stateless, what each one costs, and why one of them is the usual default.

What State Means

State is data that a system remembers between requests. Examples are who is logged in, what is in a shopping cart, and a half-written message.

  • A stateful server keeps this data in its own memory between requests. Only that server can serve the users whose data it holds.
  • A stateless server keeps no user data in its own memory between requests. Every request must contain all the information the server needs to process it. Sometimes that information is a key, which lets the server find the data in a shared place.

Stateless does not mean there is no state. Almost every application has state. In a stateless design, the state still exists. It simply moves out of the server, into a shared store, a signed token, or the request itself.

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In a stateless design, state moves out of the server into a shared store, a signed token, or the request itself

Stateless Servers: The Usual Default

In a stateless design, the state is kept in one of three places.

  • A shared store. A database, or a cache like Redis, holds each user's session, which is the record of who a logged-in user is. The request carries a session ID, usually in a cookie, and any server can look the session up. This is the most common approach.
  • A signed token. The client carries a token that proves who the user is. The server checks the token's signature, so it does not need to look anything up. But a signed token is hard to cancel before it expires, so these tokens are usually short-lived.
  • The request itself. Everything needed to answer the request is inside the request. This is what people mean when they say REST is stateless.

An online banking application shows why this is confusing. The bank clearly remembers who you are. But your session is in a shared store, found by a cookie, so any application server can serve your next request. The system has state, but the servers do not.

What Stateless Gives You

  • Any server can handle any request. No server holds data that the others lack, so the servers are interchangeable.
  • Simple scaling. A new server can take traffic immediately, because nothing needs to be copied to it first.
  • Cheap failures. If a server crashes, the load balancer sends its requests to other servers. No sessions are lost, and nobody is logged out.
  • Safe deployments. The team can restart servers one at a time, because no server holds anything that must be kept.
  • No sticky sessions. A sticky session is a load balancer rule that sends each user back to the same server every time. It is only needed when state is kept inside one server. Sticky sessions make load uneven, and when that server crashes, its users lose their data.
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When a stateless server crashes, sessions survive in the shared store, but when a stateful server crashes, its sessions are lost

What Stateless Costs You

Stateless servers are not free. The state has to live somewhere, and that has costs.

  • Repeated data in every request. The client must send authentication details and context with every request. For example, suppose a signed token is 1 KB, and the service receives 2,000,000 requests per day. The tokens alone add about 2 GB of data per day.
  • An extra lookup. With a shared store, a server may read the session on every request. Inside one data center, a Redis lookup usually takes about a millisecond. That is small, but it is not zero.
  • A new critical component. If the shared session store goes down, no server can find any session. So the store must be highly available too.

For most web and API servers, these costs are much smaller than the benefits. That is why stateless is the usual default.

Stateful Servers: The Exception

A stateful server keeps data in its own memory between requests. This makes it resource intensive, because each session uses memory on that server. For example, 100,000 sessions at 50 KB each use about 5 GB of one server's memory.

A few real cases justify stateful servers. The reason is usually the same: the state changes too fast to store somewhere else, or the open connection is itself the state.

  • Chat and live-update gateways. A WebSocket is a long-lived connection between a client and one server, used for live updates. The open connection cannot be moved or shared. A message for a user must reach the exact server that holds that user's connection. The Polling vs. Long-Polling vs. WebSockets vs. Webhooks lesson covers these options.
  • Real-time game servers. A match changes many times per second. Writing every action to a database would be far too slow. So the match state stays in memory, and players are routed to the server that runs their match.
  • Older applications with sessions in memory. Some older systems keep each user's session in the application's own memory. These systems need sticky sessions to work at all.
  • Stream processors and coordination services. A stream processor like Apache Flink keeps running totals in memory as events arrive, and saves them regularly. Coordination services like ZooKeeper and etcd hold shared data on purpose.
Image
Stateful servers are justified for chat gateways, game servers, older applications, and stream processors

What Stateful Costs You

Keeping state inside the server gives speed, or makes a live connection possible. In exchange, the team takes on extra problems.

  • Routing. Something must know which server holds which user's state. That usually means a registry, which is a shared map from each user to their server, or consistent hashing.
  • Failure. When the server crashes, its memory is lost. To survive that, the state must be copied to other servers, which is a lot of extra work.
  • Deployments. The team cannot simply restart the server. It must first move users away, hand the state over, or accept an interruption.
  • Memory use. Every active user uses memory on a specific server, so capacity must be planned per server.

For example, a chat app has 500,000 connected users, and each gateway server holds 50,000 connections. The app needs 10 gateways. When a message arrives for user 42, the system looks up the registry. It finds that user 42 is connected to gateway 3, and sends the message there.

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A registry maps each connected user to the gateway that holds their connection, so a message reaches the right gateway

All of these problems can be solved. But they are extra work that a stateless design does not need. That is why stateless is the default, and stateful is the exception.

Stateless vs. Stateful

StatelessStateful
Where state is keptA shared store, a token, or the requestIn the server's own memory
Adding a serverUseful immediatelyNeeds routing, and maybe moving data
A server crashesRequests go to other servers, nothing is lostIts state is lost, unless it was copied
Load balancingAny server, any requestSticky sessions or a registry
Main costExtra data or a lookup on every requestRouting, replication, and careful deployments
How commonThe defaultThe exception
Used forWeb and API serversChat gateways, games, stream processing, coordination

Choosing Between Them

  • Web and API servers: make them stateless. Keep sessions in a shared cache or a signed token. This should be your starting answer in almost every design.
  • Open connections, like chat or live updates: use a stateful gateway layer. Keep that layer thin, and keep everything behind it stateless.
  • State that changes many times per second, like a game: use stateful servers, with routing that sends each user to the right server.
  • Never keep ordinary web sessions in server memory. Doing that forces sticky sessions, and every crash logs users out.

Using This in an Interview

Say early that the application tier is stateless, and say where the state went. For example: "The application servers are stateless. Sessions are stored in Redis, so I can add or lose a server without logging anyone out."

If your design uses WebSockets, mention the exception yourself. Say that the gateway servers are stateful, because each one holds open connections.

A common follow-up question is: "How does a message reach the right gateway?" Answer with a registry that maps each connected user to the gateway holding their connection. When a user reconnects to a different gateway, the registry is updated.

Key Takeaways

  • State is data a system remembers between requests. Stateless does not mean there is no state. It means the server does not keep that state in its own memory.
  • In a stateless design, every request carries the information the server needs, or a key to find it in a shared store.
  • Stateless servers are interchangeable, which makes scaling, deployments, and recovery from failures simple. This is the default for web and API servers.
  • Stateless has costs too: repeated data in every request, an extra lookup, and a shared store that must stay available.
  • Stateful servers are resource intensive, and need routing, replication, and careful deployments.
  • Stateful servers are justified when state changes too fast to store elsewhere, or when the open connection is the state.

Moving state out of the servers is what makes adding and removing servers easy. The next lesson, Serverless Architecture vs Traditional Server-based, takes this idea further, to code that runs without servers you manage.

Practice Questions

Try each question first, then open the answer.

1. A user logs in on server 1, which stores the session in its own memory. The load balancer sends the user's next request to server 3. What happens, and what are two ways to fix it?

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Server 3 has no session for the user, so the user appears logged out. One fix is to store sessions in a shared store like Redis, so any server can read them. This is the better fix. Another fix is sticky sessions, which send the user back to server 1 every time. But sticky sessions make load uneven, and the user still loses the session if server 1 crashes.

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2. A stateful server holds 100,000 active sessions, and each session uses about 50 KB of memory. How much memory do the sessions use, and what happens when the server crashes?

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About 5 GB, and all 100,000 users lose their sessions. 100,000 x 50 KB = 5,000,000 KB, which is about 5,000 MB, or 5 GB. That memory exists only on this server. When it crashes, the sessions are gone, so those users must log in again and may lose unsaved data.

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3. A service uses 1 KB signed tokens, and receives 2,000,000 requests per day. How much extra data do the tokens add, and what does the service get in return?

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About 2 GB per day. 2,000,000 x 1 KB = 2,000,000 KB, which is about 2 GB. In return, the servers do not need to look up a session for each request. They only check the signature, so any server can handle any request. The downside is that a signed token is hard to cancel before it expires, so it should be short-lived.

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4. A chat app has 500,000 connected users. Each gateway server can hold 50,000 WebSocket connections. How many gateways are needed, and how does a message for one user reach the right gateway?

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At least 10 gateways, plus a registry. 500,000 / 50,000 = 10, so the app needs at least 10, and a few spares for failures. When a user connects, the registry records which gateway holds that user's connection. When a message arrives, the system looks up the registry and sends the message to that gateway.

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5. A team wants to deploy a new version of its stateful game servers while matches are running. What is the problem, and what can the team do?

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Restarting a server would end every match running on it. The match state exists only in that server's memory. The team can first stop sending new matches to the old servers, and wait for the running matches to finish. Then it restarts those servers with the new version. Another option is to hand each match's state over to a new server, which is more complex.

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