System Design

Learn System Design

How to Learn System Design?

Scalability

Availability

Latency and Performance

Concurrency and Coordination

Monitoring and Observability

Resilience and Error Handling

Fault Tolerance vs. High Availability

Flashcards Review

Chapter Assessment

HTTP vs. HTTPS

TCP vs. UDP

HTTP: 1.0 vs. 1.1 vs 2.0 vs. 3.0

URL vs. URI vs. URN

What Happens When You Type a URL into the Browser

Flashcards Review

Chapter Assessment

Introduction to Real-Time Communication

What is Long-Polling?

What is WebSocket?

What are Server-Sent Events?

Difference Between Long-Polling, WebSockets, and Server-Sent Events

Flashcards Review

Chapter Assessment

Introduction to DNS

DNS Resolution Process

DNS Load Balancing and High Availability

Flashcards Review

Chapter Assessment

What is a Proxy Server?

Uses of Proxies

VPN vs. Proxy Server

Flashcards Review

Chapter Assessment

Introduction to Load Balancing

Load Balancing Algorithms

Uses of Load Balancing

Load Balancer Types

Stateless vs. Stateful Load Balancing

High Availability and Fault Tolerance

Scalability and Performance

Challenges of Load Balancers

Flashcards Review

Chapter Assessment

Introduction to API Gateway

Usage of API gateway

Advantages and disadvantages of using API gateway

Flashcards Review

Chapter Assessment

What Is an API?

What Are REST APIs?

Resources, Not Actions

HTTP Methods and Their Semantics

URL Design

Request and Response Shapes

Status Codes and Error Design

Pagination from the Consumer's View

Idempotency Keys

Versioning and Backward Compatibility

Concurrency and Conditional Requests

REST vs gRPC vs GraphQL

Flashcards Review

Chapter Assessment

What Is Rate Limiting

Rate Limiting Algorithms

Distributed Rate Limiting

Rate Limiting in Practice

Flashcards Review

Chapter Assessment

Introduction to Caching

Why is Caching Important?

Types of Caching

Cache Replacement Policies

Cache Invalidation

Cache Read Strategies

Cache Coherence and Consistency Models

Caching Challenges

Cache Performance Metrics

Flashcards Review

Chapter Assessment

What is CDN?

Origin Server vs. Edge Server

CDN Architecture

Push CDN vs. Pull CDN

Flashcards Review

Chapter Assessment

Introduction to Data Partitioning

Partitioning Methods

Data Sharding Techniques

Benefits of Data Partitioning

Common Problems Associated with Data Partitioning

Flashcards Review

Chapter Assessment

What is Redundancy?

What is Replication?

Replication Methods

Data Backup vs. Disaster Recovery

Flashcards Review

Chapter Assessment

Introduction to CAP Theorem

Components of CAP Theorem

Trade-offs in CAP Theorem

Examples of CAP Theorem in Practice

Beyond CAP Theorem

System Design Trade-offs in Interviews

Flashcards Review

Chapter Assessment

Introduction to Databases

SQL Databases

NoSQL Databases

SQL vs. NoSQL

ACID vs BASE Properties

Real-World Examples and Case Studies

SQL Normalization and Denormalization

In-Memory Database vs. On-Disk Database

Data Replication vs. Data Mirroring

Database Federation

Flashcards Review

Chapter Assessment

What are Indexes?

How a B-Tree Index Works

Types of Indexes

B-Tree vs. LSM Tree

Indexes in Distributed Systems

Flashcards Review

Chapter Assessment

Introduction to Bloom Filters

Benefits & Limitations of Bloom Filters

Variants and Extensions of Bloom Filters

Applications of Bloom Filters

Flashcards Review

Chapter Assessment

Why Quorum?

What is Quorum?

Flashcards Review

Chapter Assessment

What is Leader and Follower Pattern?

Flashcards Review

Chapter Assessment

What is Heartbeat?

Flashcards Review

Chapter Assessment

What is Checksum?

Uses of Checksum

Flashcards Review

Chapter Assessment

Introduction to Messaging System

Introduction to Kafka

Messaging patterns

Popular Messaging Queue Systems

RabbitMQ vs. Kafka vs. ActiveMQ

Scalability and Performance

Flashcards Review

Chapter Assessment

What is a Distributed File System?

Architecture of a Distributed File System

Key Components of a DFS

Flashcards Review

Chapter Assessment

What is Security and Privacy?

What is Authentication?

What is Authorization?

Authentication vs. Authorization

OAuth vs. JWT for Authentication

What is Encryption?

What are DDoS Attacks?

Flashcards Review

Chapter Assessment

Batch Processing vs. Stream Processing

XML vs. JSON

Synchronous vs. Asynchronous Communication

Push vs. Pull Notification Systems

Microservices vs. Serverless Architecture

Message Queues vs. Service Bus

Stateful vs. Stateless Architecture

Event-Driven vs. Polling Architecture

Flashcards Review

Chapter Assessment

Quiz

System Design Trade-offs

Importance of Discussing Trade-offs

Strong vs Eventual Consistency

Latency vs Throughput

ACID vs BASE Properties in Databases

Read-Through vs Write-Through Cache

Batch Processing vs Stream Processing

Load Balancer vs. API Gateway

API Gateway vs Direct Service Exposure

Proxy vs. Reverse Proxy

API Gateway vs. Reverse Proxy

SQL vs. NoSQL

Primary-Replica vs Peer-to-Peer Replication

Data Compression vs Data Deduplication

Server-Side Caching vs Client-Side Caching

REST vs RPC

Polling vs. Long-Polling vs. WebSockets vs. Webhooks

CDN Usage vs Direct Server Serving

Serverless Architecture vs Traditional Server-based

Stateful vs Stateless Architecture

Hybrid Cloud Storage vs All-Cloud Storage

Token Bucket vs Leaky Bucket

Read Heavy vs Write Heavy System

Quiz

System Design Interviews - A step by step guide

Functional vs. Non-functional Requirements

What are Back-of-the-Envelope Estimations?

Things to Avoid During System Design Interview

System Design Master Template

Quiz

Designing a URL Shortening Service like TinyURL

Quiz - Designing URL Shortner

Designing Pastebin

Quiz - Designing Pastebin

Designing Instagram

Quiz - Designing Instagram

Designing Dropbox

Quiz - Designing Dropbox

Designing Facebook Messenger

Quiz - Designing Facebook Messenger

Designing Twitter

Quiz - Designing Twitter

Designing Youtube or Netflix

Quiz - Designing Youtube

Designing Typeahead Suggestion

Quiz - Designing Typeahead Suggestion

Designing an API Rate Limiter

Quiz - Designing an API Rate Limiter

Designing Twitter Search

Quiz - Designing Twitter Search

Designing a Web Crawler

Quiz - Designing a Web Crawler

Designing Facebook’s Newsfeed

Quiz - Designing Facebook’s Newsfeed

Designing Yelp or Nearby Friends

Quiz - Designing Yelp or Nearby Friends

Designing Uber backend

Quiz - Designing Uber backend

Designing Ticketmaster

Quiz - Designing Ticketmaster

Dynamo: Introduction

High-Level Architecture

Data Partitioning

Replication

Vector Clocks and Conflicting Data

The Life of Dynamo’s put() & get() Operations

Anti-entropy Through Merkle Trees

Gossip Protocol

Dynamo Characteristics and Criticism

Summary: Dynamo

Quiz: Dynamo

Mock Interview: Dynamo

YouTube Likes Counter

Quiz

Cassandra: Introduction

High-level Architecture

Replication

Cassandra Consistency Levels

Gossiper

Anatomy of Cassandra's Write Operation

Anatomy of Cassandra's Read Operation

Compaction

Tombstones

Summary: Cassandra

Quiz: Cassandra

Mock Interview: Cassandra

Messaging Systems: Introduction

Kafka: Introduction

High-level Architecture

Kafka: Deep Dive

Consumer Groups

Kafka Workflow

Role of ZooKeeper

Controller Broker

Kafka Delivery Semantics

Kafka Characteristics

Summary: Kafka

Quiz: Kafka

Mock Interview: Kafka

Chubby: Introduction

High-level Architecture

Design Rationale

How Chubby Works

File, Directories, and Handles

Locks, Sequencers, and Lock-delays

Sessions and Events

Master Election and Chubby Events

Caching

Database

Scaling Chubby

Summary: Chubby

Quiz: Chubby

Mock Interview: Chubby

Hadoop Distributed File System: Introduction

High-level Architecture

Deep Dive

Anatomy of a Read Operation

Anatomy of a Write Operation

Data Integrity & Caching

Fault Tolerance

HDFS High Availability (HA)

HDFS Characteristics

Summary: HDFS

Quiz: HDFS

Mock Interview: HDFS

Google File System: Introduction

High-level Architecture

Single Master and Large Chunk Size

Metadata

Master Operations

Anatomy of a Read Operation

Anatomy of a Write Operation

Anatomy of an Append Operation

GFS Consistency Model and Snapshotting

Fault Tolerance, High Availability, and Data Integrity

Garbage Collection

Criticism on GFS

Summary: GFS

Quiz: GFS

Mock Interview: GFS

BigTable: Introduction

BigTable Data Model

System APIs

Partitioning and High-level Architecture

SSTable

GFS and Chubby

Bigtable Components

Working with Tablets

The Life of BigTable's Read & Write Operations

Fault Tolerance and Compaction

BigTable Refinements

BigTable Characteristics

Summary: BigTable

Quiz: BigTable

Mock Interview: BigTable

Design Reddit

Quiz

Designing a Notification System

Quiz

Design Google calendar (Medium)

Quiz

Design a Recommendation System for Netflix

Quiz

Design Gmail

Quiz

Design Google News, a Global News Aggregator System (Medium)

Quiz

Design Unique ID Generator (Easy)

Quiz

Design Code Judging System like LeetCode (Medium)

Quiz

Design Payment System

Quiz

Design a Flash Sale for an E-commerce Site (Hard)

Quiz

Design a Reminder Alert System

Quiz

Introduction: System Design Patterns

1. Bloom Filters

2. Consistent Hashing

3. Quorum

4. Leader and Follower

5. Write-ahead Log

6. Segmented Log

7. High-Water Mark

8. Lease

9. Heartbeat

10. Gossip Protocol

11. Phi Accrual Failure Detection

12. Split Brain

13. Fencing

14. Checksum

15. Vector Clocks

16. CAP Theorem

17. PACELC Theorem

18. Hinted Handoff

19. Read Repair

20. Merkle Trees

Quiz

Stateful vs Stateless Architecture

Stateful vs Stateless Architecture

stateful architecture

stateless architecture

distributed systems

load balancing

+3

hard
·
7 min
·Updated Aug 2026·Credit: Grokking the System Design Interview

A user logs in, and server 1 handles the request. Their next click lands on server 3. Does server 3 know who they are?

That depends on one design choice. State is the data a system remembers between requests: who is logged in, what is in the cart, a half-written draft. The question this lesson answers is simple. Does that state stay inside one server's memory, or in a shared place every server can reach?

Clear up the common confusion first. Stateless does not mean the state disappears. Almost every application has state. A stateless server keeps no state in its own process. The state still exists. It moves to a database, a shared cache, or the request itself.

One more thing before the options. These are not two equal choices. Stateless is the default for backend systems. Stateful servers are the exception, kept for a few specific jobs. This lesson covers what stateless buys you, and when stateful is genuinely justified.

Image
In a stateless design the session sits in a shared store any server can read; in a stateful design it sits in one server's memory, and the user must return there

Stateless Servers: The Default

In a stateless design, the state moves to one of three places.

  • A shared store. A database or a Redis cache holds the session, the record of who a logged-in user is. Every server reads it. This is the most common arrangement.
  • A signed token. The client carries a token that proves who the user is. The server checks the signature and needs no lookup.
  • The request itself. Everything needed to answer is inside the request. This is what people mean when they call REST stateless.

An online banking application shows why the distinction confuses people. The bank clearly remembers who you are. But your session sits in a shared store, found by a cookie. So any application server can serve your next request. The system has state. The servers do not.

What stateless buys you.

  • Any server can take any request. No server holds anything the others lack, so the servers are interchangeable.
  • Scaling is simple. Add a server and it takes traffic at once. Nothing must be copied to it first.
  • Failure is cheap. A server dies, and the load balancer sends its requests elsewhere. No sessions are lost. Nobody is logged out.
  • Deploys are safe. You can restart servers one at a time, because no server holds anything worth keeping.

There is one more gain. You never need sticky sessions, a load balancer rule that sends each user back to the same machine every time. Sticky sessions exist only to protect state kept inside a server. They make load uneven, and when that machine dies, its users lose whatever it held.

Image
When a stateless server dies, requests go elsewhere and the sessions survive in the shared store; when a stateful server dies, its in-memory sessions are gone

Stateful Servers: The Exception

A stateful server keeps data in its own memory between requests. Only that machine can serve the users whose data it holds.

A few real cases justify this. The pattern behind all of them is the same. State stays in the process when it changes too fast to store outside, or when the connection itself is the state.

  • WebSocket and chat gateways. A WebSocket is a long-lived connection between a client and one server, used for live updates. The open connection cannot be moved or shared. A message for a user must reach the exact machine holding that user's socket. Polling vs Long-Polling vs Webhooks covers the delivery options themselves.
  • Real-time game servers. A match changes many times per second. A database write for every action would be far too slow. So the match state stays in memory, and players are routed to the machine running their match.
  • Legacy session-in-memory applications. Some older systems keep each user's session in the application's own memory, found by a session id in a cookie. These systems need sticky sessions to work at all.
  • Stream processors and coordination services. Apache Flink holds running counts in memory as events arrive. ZooKeeper and etcd, which help many machines agree on shared values, hold data and roles on purpose.
Image
The four cases where a stateful server is genuinely justified, and the reason each one keeps its state in the process

What Stateful Costs

Keeping state in the process buys speed, or makes the connection possible. In exchange, you take on three problems.

  • Routing. Something must know which machine holds which user's state. That means a registry, or consistent hashing.
  • Failure. When the machine dies, its memory is gone. To survive that, you must copy the state to other machines, and that is a project of its own.
  • Deploys. You cannot simply restart. You must drain connections, hand the state over, or accept a disruption.

None of these are unsolvable. They are extra work that a stateless design never asks for. That is why stateless is the default.

The Trade-off

StatelessStateful
Where state is storedShared store, token, or the requestIn the server's memory
Adding a serverUseful at onceNeeds routing, maybe data movement
A server diesRequests go elsewhere, nothing lostIts state is gone unless copied
Load balancingAny server, any requestSticky sessions or a registry
How commonThe defaultThe exception
Used forWeb and API tiersGames, socket gateways, stream processing, coordination

Choosing

  • Web and API tiers: stateless. Put sessions in a shared cache or a signed token. This should be your starting answer in almost every design.
  • Open connections, such as chat or live updates: a stateful gateway. Keep that layer thin, and keep everything behind it stateless.
  • State that changes many times per second, such as games: stateful, with routing. Send each user to the machine that holds their state.
  • Never keep ordinary web sessions in server memory. That choice forces sticky sessions, and every crash logs users out.

💡 In the interview: say "the application tier is stateless" early, and say where the state went. For example: "App servers are stateless. Sessions are in Redis, so I can add or lose a server without logging anyone out." If your design uses WebSockets, raise the exception yourself. Say that those gateway servers are stateful, because each one holds open connections. Expect the follow-up: how does a message find the right gateway? Answer with a registry that maps each connected user to the machine holding their socket.

Key takeaway: stateless does not mean there is no state. It means no state is kept inside the server process. The state moves to a shared store, a signed token, or the request, and every server becomes interchangeable. That is what makes scaling, failure, and deploys simple, and it is the default for backend systems. Stateful servers are the exception, justified when state changes too fast to store outside, or when the open connection is the state. Choosing stateful means taking on routing, replication, and careful deploys.

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