System Design
Learn System Design
Introduction to System Design
How to Learn System Design?
Key Characteristics of Distributed Systems
Scalability
Availability
Latency and Performance
Concurrency and Coordination
Monitoring and Observability
Resilience and Error Handling
Fault Tolerance vs. High Availability
Flashcards Review
Chapter Assessment
Network Essentials
HTTP vs. HTTPS
TCP vs. UDP
HTTP: 1.0 vs. 1.1 vs 2.0 vs. 3.0
URL vs. URI vs. URN
What Happens When You Type a URL into the Browser
Flashcards Review
Chapter Assessment
Long-Polling vs. WebSockets vs. Server-Sent Events
Introduction to Real-Time Communication
What is Long-Polling?
What is WebSocket?
What are Server-Sent Events?
Difference Between Long-Polling, WebSockets, and Server-Sent Events
Flashcards Review
Chapter Assessment
Domain Name System (DNS)
Introduction to DNS
DNS Resolution Process
DNS Load Balancing and High Availability
Flashcards Review
Chapter Assessment
Proxies
What is a Proxy Server?
Uses of Proxies
VPN vs. Proxy Server
Flashcards Review
Chapter Assessment
Load Balancing
Introduction to Load Balancing
Load Balancing Algorithms
Uses of Load Balancing
Load Balancer Types
Stateless vs. Stateful Load Balancing
High Availability and Fault Tolerance
Scalability and Performance
Challenges of Load Balancers
Flashcards Review
Chapter Assessment
API Gateway
Introduction to API Gateway
Usage of API gateway
Advantages and disadvantages of using API gateway
Flashcards Review
Chapter Assessment
API Design
What Is an API?
What Are REST APIs?
Resources, Not Actions
HTTP Methods and Their Semantics
URL Design
Request and Response Shapes
Status Codes and Error Design
Pagination from the Consumer's View
Idempotency Keys
Versioning and Backward Compatibility
Concurrency and Conditional Requests
REST vs gRPC vs GraphQL
Flashcards Review
Chapter Assessment
Rate Limiting and Throttling
What Is Rate Limiting
Rate Limiting Algorithms
Distributed Rate Limiting
Rate Limiting in Practice
Flashcards Review
Chapter Assessment
Caching
Introduction to Caching
Why is Caching Important?
Types of Caching
Cache Replacement Policies
Cache Invalidation
Cache Read Strategies
Cache Coherence and Consistency Models
Caching Challenges
Cache Performance Metrics
Flashcards Review
Chapter Assessment
CDN
What is CDN?
Origin Server vs. Edge Server
CDN Architecture
Push CDN vs. Pull CDN
Flashcards Review
Chapter Assessment
Data Partitioning
Introduction to Data Partitioning
Partitioning Methods
Data Sharding Techniques
Benefits of Data Partitioning
Common Problems Associated with Data Partitioning
Flashcards Review
Chapter Assessment
Redundancy and Replication
What is Redundancy?
What is Replication?
Replication Methods
Data Backup vs. Disaster Recovery
Flashcards Review
Chapter Assessment
CAP & PACELC Theorems
Introduction to CAP Theorem
Components of CAP Theorem
Trade-offs in CAP Theorem
Examples of CAP Theorem in Practice
Beyond CAP Theorem
System Design Trade-offs in Interviews
Flashcards Review
Chapter Assessment
Databases (SQL vs. NoSQL)
Introduction to Databases
SQL Databases
NoSQL Databases
SQL vs. NoSQL
ACID vs BASE Properties
Real-World Examples and Case Studies
SQL Normalization and Denormalization
In-Memory Database vs. On-Disk Database
Data Replication vs. Data Mirroring
Database Federation
Flashcards Review
Chapter Assessment
Indexes
What are Indexes?
How a B-Tree Index Works
Types of Indexes
B-Tree vs. LSM Tree
Indexes in Distributed Systems
Flashcards Review
Chapter Assessment
Bloom Filters
Introduction to Bloom Filters
Benefits & Limitations of Bloom Filters
Variants and Extensions of Bloom Filters
Applications of Bloom Filters
Flashcards Review
Chapter Assessment
Quorum
Why Quorum?
What is Quorum?
Flashcards Review
Chapter Assessment
Leader and Follower
What is Leader and Follower Pattern?
Flashcards Review
Chapter Assessment
Heartbeat
What is Heartbeat?
Flashcards Review
Chapter Assessment
Checksum
What is Checksum?
Uses of Checksum
Flashcards Review
Chapter Assessment
Distributed Messaging System
Introduction to Messaging System
Introduction to Kafka
Messaging patterns
Popular Messaging Queue Systems
RabbitMQ vs. Kafka vs. ActiveMQ
Scalability and Performance
Flashcards Review
Chapter Assessment
Distributed File Systems
What is a Distributed File System?
Architecture of a Distributed File System
Key Components of a DFS
Flashcards Review
Chapter Assessment
Security
What is Security and Privacy?
What is Authentication?
What is Authorization?
Authentication vs. Authorization
OAuth vs. JWT for Authentication
What is Encryption?
What are DDoS Attacks?
Flashcards Review
Chapter Assessment
Misc Concepts
Batch Processing vs. Stream Processing
XML vs. JSON
Synchronous vs. Asynchronous Communication
Push vs. Pull Notification Systems
Microservices vs. Serverless Architecture
Message Queues vs. Service Bus
Stateful vs. Stateless Architecture
Event-Driven vs. Polling Architecture
Flashcards Review
Chapter Assessment
Quiz - System Design Fundamentals
Quiz
System Design Trade-offs
Importance of Discussing Trade-offs
Strong vs Eventual Consistency
Latency vs Throughput
ACID vs BASE Properties in Databases
Read-Through vs Write-Through Cache
Batch Processing vs Stream Processing
Load Balancer vs. API Gateway
API Gateway vs Direct Service Exposure
Proxy vs. Reverse Proxy
API Gateway vs. Reverse Proxy
SQL vs. NoSQL
Primary-Replica vs Peer-to-Peer Replication
Data Compression vs Data Deduplication
Server-Side Caching vs Client-Side Caching
REST vs RPC
Polling vs. Long-Polling vs. WebSockets vs. Webhooks
CDN Usage vs Direct Server Serving
Serverless Architecture vs Traditional Server-based
Stateful vs Stateless Architecture
Hybrid Cloud Storage vs All-Cloud Storage
Token Bucket vs Leaky Bucket
Read Heavy vs Write Heavy System
Quiz
How to Approach a System Design Interview
System Design Interviews - A step by step guide
Functional vs. Non-functional Requirements
What are Back-of-the-Envelope Estimations?
Things to Avoid During System Design Interview
System Design Master Template
System Design Master Template
Quiz
Designing a URL Shortening Service like TinyURL
Designing a URL Shortening Service like TinyURL
Quiz - Designing URL Shortner
Designing Pastebin
Designing Pastebin
Quiz - Designing Pastebin
Designing Instagram
Designing Instagram
Quiz - Designing Instagram
Designing Dropbox
Designing Dropbox
Quiz - Designing Dropbox
Designing Facebook Messenger
Designing Facebook Messenger
Quiz - Designing Facebook Messenger
Designing Twitter
Designing Twitter
Quiz - Designing Twitter
Designing Youtube or Netflix
Designing Youtube or Netflix
Quiz - Designing Youtube
Designing Typeahead Suggestion
Designing Typeahead Suggestion
Quiz - Designing Typeahead Suggestion
Designing an API Rate Limiter
Designing an API Rate Limiter
Quiz - Designing an API Rate Limiter
Designing Twitter Search
Designing Twitter Search
Quiz - Designing Twitter Search
Designing a Web Crawler
Designing a Web Crawler
Quiz - Designing a Web Crawler
Designing Facebook’s Newsfeed
Designing Facebook’s Newsfeed
Quiz - Designing Facebook’s Newsfeed
Designing Yelp or Nearby Friends
Designing Yelp or Nearby Friends
Quiz - Designing Yelp or Nearby Friends
Designing Uber backend
Designing Uber backend
Quiz - Designing Uber backend
Designing Ticketmaster
Designing Ticketmaster
Quiz - Designing Ticketmaster
Designing YouTube Likes Counter (medium)
YouTube Likes Counter
Quiz
Cassandra: How to Design a Wide-column NoSQL Database?
Cassandra: Introduction
High-level Architecture
Replication
Cassandra Consistency Levels
Gossiper
Anatomy of Cassandra's Write Operation
Anatomy of Cassandra's Read Operation
Compaction
Tombstones
Summary: Cassandra
Quiz: Cassandra
Mock Interview: Cassandra
Kafka: How to Design a Distributed Messaging System?
Messaging Systems: Introduction
Kafka: Introduction
High-level Architecture
Kafka: Deep Dive
Consumer Groups
Kafka Workflow
Role of ZooKeeper
Controller Broker
Kafka Delivery Semantics
Kafka Characteristics
Summary: Kafka
Quiz: Kafka
Mock Interview: Kafka
Chubby: How to Design a Distributed Locking Service?
Chubby: Introduction
High-level Architecture
Design Rationale
How Chubby Works
File, Directories, and Handles
Locks, Sequencers, and Lock-delays
Sessions and Events
Master Election and Chubby Events
Caching
Database
Scaling Chubby
Summary: Chubby
Quiz: Chubby
Mock Interview: Chubby
HDFS: How to Design File Storage System?
Hadoop Distributed File System: Introduction
High-level Architecture
Deep Dive
Anatomy of a Read Operation
Anatomy of a Write Operation
Data Integrity & Caching
Fault Tolerance
HDFS High Availability (HA)
HDFS Characteristics
Summary: HDFS
Quiz: HDFS
Mock Interview: HDFS
GFS: How to Design a Distributed File System Storage?
Google File System: Introduction
High-level Architecture
Single Master and Large Chunk Size
Metadata
Master Operations
Anatomy of a Read Operation
Anatomy of a Write Operation
Anatomy of an Append Operation
GFS Consistency Model and Snapshotting
Fault Tolerance, High Availability, and Data Integrity
Garbage Collection
Criticism on GFS
Summary: GFS
Quiz: GFS
Mock Interview: GFS
BigTable: How to Design a Wide Column Storage System?
BigTable: Introduction
BigTable Data Model
System APIs
Partitioning and High-level Architecture
SSTable
GFS and Chubby
Bigtable Components
Working with Tablets
The Life of BigTable's Read & Write Operations
Fault Tolerance and Compaction
BigTable Refinements
BigTable Characteristics
Summary: BigTable
Quiz: BigTable
Mock Interview: BigTable
Designing Reddit (medium)
Design Reddit
Quiz
Designing Notification Service (medium)
Designing a Notification System
Quiz
Design Google Calendar (medium)
Design Google calendar (Medium)
Quiz
Design a Recommendation System (medium)
Design a Recommendation System for Netflix
Quiz
Designing Gmail (medium)
Design Gmail
Quiz
Designing Google News (medium)
Design Google News, a Global News Aggregator System (Medium)
Quiz
Designing Unique ID Generator (medium)
Design Unique ID Generator (Easy)
Quiz
Designing Code Judging System (medium)
Design Code Judging System like LeetCode (Medium)
Quiz
Designing Payment System (hard)
Design Payment System
Quiz
Designing Flash Sale System (hard)
Design a Flash Sale for an E-commerce Site (Hard)
Quiz
Designing Reminder Alert System (hard)
Design a Reminder Alert System
Quiz
System Design Patterns
Introduction: System Design Patterns
1. Bloom Filters
2. Consistent Hashing
3. Quorum
4. Leader and Follower
5. Write-ahead Log
6. Segmented Log
7. High-Water Mark
8. Lease
9. Heartbeat
10. Gossip Protocol
11. Phi Accrual Failure Detection
12. Split Brain
13. Fencing
14. Checksum
15. Vector Clocks
16. CAP Theorem
17. PACELC Theorem
18. Hinted Handoff
19. Read Repair
20. Merkle Trees
Quiz
Vector Clocks and Conflicting Data
consistency models
distributed systems
vector clocks
conflict resolution
+3
The previous lesson showed why a sloppy quorum lets multiple conflicting values exist for the same key. Let's look at how that happens, and how Dynamo deals with it.
What is clock skew?
On a single machine, one clock is enough. Suppose a write to key k lands at wall-clock time t1. A second write to the same key lands at t2. Since t2 is greater than t1, the second write is newer, and the database can safely overwrite the first value with it.
A distributed system breaks that assumption. Different clocks tend to run at different rates, a problem called clock skew. So time t on node a does not necessarily come before time t + 1 on node b, even though the numbers say so. Tools like
What is a vector clock?
Instead of relying on tight clock synchronization, Dynamo tracks causality between versions with a vector clock. A vector clock is a list of (node, counter) pairs. Every version of every object stored in Dynamo carries one.
Comparing two vector clocks tells you how their versions relate. Say every counter in the first clock is less than or equal to the matching counter in the second. Then the first version is an ancestor of the second, and it can be forgotten. Otherwise, neither version can claim to be the ancestor of the other. The two changes are in conflict, and need reconciliation. Vector clocks detect that conflict at read time. They do not resolve it. Dynamo discards a version only when it is a strict ancestor of another. A genuine conflict goes back to the client, which reconciles it. Here is an example that shows how this plays out:
- Server
Awrites keyk1with the valuefoo, and assigns it version[A:1]. This write replicates to serverB. - Server
Awrites keyk1again, this time with valuebar, and assigns it version[A:2]. This write also replicates toB. - A network partition occurs.
AandBcan no longer talk to each other. - Server
Awrites keyk1with valuebaz, and assigns it version[A:3]. It cannot replicate this toB, so the write sits in a hinted handoff buffer on another server instead. - Server
Bwrites keyk1with valuebax, and assigns it version[B:1]. It cannot replicate this toA, so it too sits in a hinted handoff buffer on another server. - The network heals, and
AandBcan talk to each other again. - A read request for
k1arrives at either server. It finds two versions,[A:3]and[A:2][B:1], and neither can claim to be newer. It returns both to the caller. It leaves the client to figure out the right version, and write it back into the system.
In the example above, most conflicts resolve themselves. A newer version subsumes the older one, since the system can see that [A:2] came after [A:1]. But failures and concurrent updates can overlap. When they do, versions branch, and the system is left holding genuinely conflicting versions of the same object. At that point the system cannot reconcile them on its own. So the client does the work: it collapses the branches back into one. That process is called semantic reconciliation.
Merging different versions of a customer's shopping cart is the standard example of a collapse like this. With this kind of reconciliation, an add, putting an item in the cart, is never lost. A deleted item, though, can resurface.
<p align="center">Resolving conflicts here works much like Git. When Git can merge two versions on its own, it does. When it can't, the developer reconciles them by hand.</p>
Vector clocks cannot grow forever, so Dynamo truncates them, dropping the oldest entries first once a clock grows too large. That has a cost. Say Dynamo drops an old vector clock that was still needed to reconcile an object's state. Then it can no longer achieve eventual consistency for that object. Dynamo's authors call this out as a real risk, without offering a fix for it. They do note that, as of their writing, it had not shown up in any of their production systems.
Conflict-free replicated data types (CRDTs)
There is a more straightforward way to sidestep conflicts: CRDTs, conflict-free replicated data types. Using one means modeling your data so that concurrent changes commute. That means they produce the same end result, no matter what order they run in. Once that holds, the system never has to worry about ordering at all.
Amazon's shopping cart is the classic example. A user adds two items, A and B, to the cart. Those two additions can run on any node, in any order, and the cart still ends up holding both items. (Removing an item is modeled as a negative add.) This property has a name: strong eventual consistency. It means any two nodes that have received the same set of updates end up seeing the same result. Riak ships a few built-in CRDTs.
Last-write-wins (LWW)
Modeling data as CRDTs is not always practical. In many cases it takes more effort than it is worth. That is why vector clocks with client-side resolution are usually considered good enough on their own.
Dynamo also gives you a way to resolve conflicts automatically, on the server, instead of using vector clocks. Dynamo, and Apache Cassandra, commonly use a simple policy for this: last-write-wins (LWW). LWW keeps the version with the later wall-clock timestamp. LWW can lose data easily. Say two conflicting writes happen at close to the same instant. Then keeping one over the other is no better than a random choice about which write gets thrown away.
Discussion
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