System Design
Learn System Design
Introduction to System Design
How to Learn System Design?
Key Characteristics of Distributed Systems
Scalability
Availability
Latency and Performance
Concurrency and Coordination
Monitoring and Observability
Resilience and Error Handling
Fault Tolerance vs. High Availability
Flashcards Review
Chapter Assessment
Network Essentials
HTTP vs. HTTPS
TCP vs. UDP
HTTP: 1.0 vs. 1.1 vs 2.0 vs. 3.0
URL vs. URI vs. URN
What Happens When You Type a URL into the Browser
Flashcards Review
Chapter Assessment
Domain Name System (DNS)
Introduction to DNS
DNS Resolution Process
DNS Load Balancing and High Availability
Flashcards Review
Chapter Assessment
Proxies
What is a Proxy Server?
Uses of Proxies
VPN vs. Proxy Server
Flashcards Review
Chapter Assessment
Load Balancing
Introduction to Load Balancing
Load Balancing Algorithms
Uses of Load Balancing
Load Balancer Types
Stateless vs. Stateful Load Balancing
High Availability and Fault Tolerance
Scalability and Performance
Challenges of Load Balancers
Flashcards Review
Chapter Assessment
API Gateway
Introduction to API Gateway
Usage of API gateway
Advantages and disadvantages of using API gateway
Flashcards Review
Chapter Assessment
Rate Limiting and Throttling
What Is Rate Limiting
Rate Limiting Algorithms
Distributed Rate Limiting
Rate Limiting in Practice
Flashcards Review
Chapter Assessment
Caching
Introduction to Caching
Why is Caching Important?
Types of Caching
Cache Replacement Policies
Cache Invalidation
Cache Read Strategies
Cache Coherence and Consistency Models
Caching Challenges
Cache Performance Metrics
Flashcards Review
Chapter Assessment
CDN
What is CDN?
Origin Server vs. Edge Server
CDN Architecture
Push CDN vs. Pull CDN
Flashcards Review
Chapter Assessment
Data Partitioning
Introduction to Data Partitioning
Partitioning Methods
Data Sharding Techniques
Benefits of Data Partitioning
Common Problems Associated with Data Partitioning
Flashcards Review
Chapter Assessment
Redundancy and Replication
What is Redundancy?
What is Replication?
Replication Methods
Data Backup vs. Disaster Recovery
Flashcards Review
Chapter Assessment
CAP & PACELC Theorems
Introduction to CAP Theorem
Components of CAP Theorem
Trade-offs in CAP Theorem
Examples of CAP Theorem in Practice
Beyond CAP Theorem
System Design Trade-offs in Interviews
Flashcards Review
Chapter Assessment
Databases (SQL vs. NoSQL)
Introduction to Databases
SQL Databases
NoSQL Databases
SQL vs. NoSQL
ACID vs BASE Properties
Real-World Examples and Case Studies
SQL Normalization and Denormalization
In-Memory Database vs. On-Disk Database
Data Replication vs. Data Mirroring
Database Federation
Flashcards Review
Chapter Assessment
Indexes
What are Indexes?
How a B-Tree Index Works
Types of Indexes
B-Tree vs. LSM Tree
Indexes in Distributed Systems
Flashcards Review
Chapter Assessment
Bloom Filters
Introduction to Bloom Filters
Benefits & Limitations of Bloom Filters
Variants and Extensions of Bloom Filters
Applications of Bloom Filters
Flashcards Review
Chapter Assessment
Quorum
Why Quorum?
What is Quorum?
Flashcards Review
Chapter Assessment
Leader and Follower
What is Leader and Follower Pattern?
Flashcards Review
Chapter Assessment
Heartbeat
What is Heartbeat?
Flashcards Review
Chapter Assessment
Checksum
What is Checksum?
Uses of Checksum
Flashcards Review
Chapter Assessment
Distributed Messaging System
Introduction to Messaging System
Introduction to Kafka
Messaging patterns
Popular Messaging Queue Systems
RabbitMQ vs. Kafka vs. ActiveMQ
Scalability and Performance
Flashcards Review
Chapter Assessment
Distributed File Systems
What is a Distributed File System?
Architecture of a Distributed File System
Key Components of a DFS
Flashcards Review
Chapter Assessment
Security
What is Security and Privacy?
What is Authentication?
What is Authorization?
Authentication vs. Authorization
OAuth vs. JWT for Authentication
What is Encryption?
What are DDoS Attacks?
Flashcards Review
Chapter Assessment
Misc Concepts
Batch Processing vs. Stream Processing
XML vs. JSON
Synchronous vs. Asynchronous Communication
Push vs. Pull Notification Systems
Microservices vs. Serverless Architecture
Message Queues vs. Service Bus
Stateful vs. Stateless Architecture
Event-Driven vs. Polling Architecture
Flashcards Review
Chapter Assessment
Quiz - System Design Fundamentals
Quiz
System Design Trade-offs
Importance of Discussing Trade-offs
Strong vs Eventual Consistency
Latency vs Throughput
ACID vs BASE Properties in Databases
Read-Through vs Write-Through Cache
Batch Processing vs Stream Processing
Load Balancer vs. API Gateway
API Gateway vs Direct Service Exposure
Proxy vs. Reverse Proxy
API Gateway vs. Reverse Proxy
SQL vs. NoSQL
Primary-Replica vs Peer-to-Peer Replication
Data Compression vs Data Deduplication
Server-Side Caching vs Client-Side Caching
REST vs RPC
Polling vs. Long-Polling vs. WebSockets vs. Webhooks
CDN Usage vs Direct Server Serving
Serverless Architecture vs Traditional Server-based
Stateful vs Stateless Architecture
Hybrid Cloud Storage vs All-Cloud Storage
Token Bucket vs Leaky Bucket
Read Heavy vs Write Heavy System
Quiz
How to Approach a System Design Interview
System Design Interviews - A step by step guide
Functional vs. Non-functional Requirements
What are Back-of-the-Envelope Estimations?
Things to Avoid During System Design Interview
System Design Master Template
System Design Master Template
Quiz
Designing a URL Shortening Service like TinyURL
Designing a URL Shortening Service like TinyURL
Quiz - Designing URL Shortner
Designing Pastebin
Designing Pastebin
Quiz - Designing Pastebin
Designing Instagram
Designing Instagram
Quiz - Designing Instagram
Designing Dropbox
Designing Dropbox
Quiz - Designing Dropbox
Designing Facebook Messenger
Designing Facebook Messenger
Quiz - Designing Facebook Messenger
Designing Twitter
Designing Twitter
Quiz - Designing Twitter
Designing Youtube or Netflix
Designing Youtube or Netflix
Quiz - Designing Youtube
Designing Typeahead Suggestion
Designing Typeahead Suggestion
Quiz - Designing Typeahead Suggestion
Designing an API Rate Limiter
Designing an API Rate Limiter
Quiz - Designing an API Rate Limiter
Designing Twitter Search
Designing Twitter Search
Quiz - Designing Twitter Search
Designing a Web Crawler
Designing a Web Crawler
Quiz - Designing a Web Crawler
Designing Facebook’s Newsfeed
Designing Facebook’s Newsfeed
Quiz - Designing Facebook’s Newsfeed
Designing Yelp or Nearby Friends
Designing Yelp or Nearby Friends
Quiz - Designing Yelp or Nearby Friends
Designing Uber backend
Designing Uber backend
Quiz - Designing Uber backend
Designing Ticketmaster
Designing Ticketmaster
Quiz - Designing Ticketmaster
Dynamo: How to design a key value store?
Dynamo: Introduction
High-Level Architecture
Data Partitioning
Replication
Vector Clocks and Conflicting Data
The Life of Dynamo’s put() & get() Operations
Anti-entropy Through Merkle Trees
Gossip Protocol
Dynamo Characteristics and Criticism
Summary: Dynamo
Quiz: Dynamo
Mock Interview: Dynamo
Designing YouTube Likes Counter (medium)
YouTube Likes Counter
Quiz
Cassandra: How to Design a Wide-column NoSQL Database?
Cassandra: Introduction
High-level Architecture
Replication
Cassandra Consistency Levels
Gossiper
Anatomy of Cassandra's Write Operation
Anatomy of Cassandra's Read Operation
Compaction
Tombstones
Summary: Cassandra
Quiz: Cassandra
Mock Interview: Cassandra
Kafka: How to Design a Distributed Messaging System?
Messaging Systems: Introduction
Kafka: Introduction
High-level Architecture
Kafka: Deep Dive
Consumer Groups
Kafka Workflow
Role of ZooKeeper
Controller Broker
Kafka Delivery Semantics
Kafka Characteristics
Summary: Kafka
Quiz: Kafka
Mock Interview: Kafka
Chubby: How to Design a Distributed Locking Service?
Chubby: Introduction
High-level Architecture
Design Rationale
How Chubby Works
File, Directories, and Handles
Locks, Sequencers, and Lock-delays
Sessions and Events
Master Election and Chubby Events
Caching
Database
Scaling Chubby
Summary: Chubby
Quiz: Chubby
Mock Interview: Chubby
HDFS: How to Design File Storage System?
Hadoop Distributed File System: Introduction
High-level Architecture
Deep Dive
Anatomy of a Read Operation
Anatomy of a Write Operation
Data Integrity & Caching
Fault Tolerance
HDFS High Availability (HA)
HDFS Characteristics
Summary: HDFS
Quiz: HDFS
Mock Interview: HDFS
GFS: How to Design a Distributed File System Storage?
Google File System: Introduction
High-level Architecture
Single Master and Large Chunk Size
Metadata
Master Operations
Anatomy of a Read Operation
Anatomy of a Write Operation
Anatomy of an Append Operation
GFS Consistency Model and Snapshotting
Fault Tolerance, High Availability, and Data Integrity
Garbage Collection
Criticism on GFS
Summary: GFS
Quiz: GFS
Mock Interview: GFS
BigTable: How to Design a Wide Column Storage System?
BigTable: Introduction
BigTable Data Model
System APIs
Partitioning and High-level Architecture
SSTable
GFS and Chubby
Bigtable Components
Working with Tablets
The Life of BigTable's Read & Write Operations
Fault Tolerance and Compaction
BigTable Refinements
BigTable Characteristics
Summary: BigTable
Quiz: BigTable
Mock Interview: BigTable
Designing Reddit (medium)
Design Reddit
Quiz
Designing Notification Service (medium)
Designing a Notification System
Quiz
Design Google Calendar (medium)
Design Google calendar (Medium)
Quiz
Design a Recommendation System (medium)
Design a Recommendation System for Netflix
Quiz
Designing Gmail (medium)
Design Gmail
Quiz
Designing Google News (medium)
Design Google News, a Global News Aggregator System (Medium)
Quiz
Designing Unique ID Generator (medium)
Design Unique ID Generator (Easy)
Quiz
Designing Code Judging System (medium)
Design Code Judging System like LeetCode (Medium)
Quiz
Designing Payment System (hard)
Design Payment System
Quiz
Designing Flash Sale System (hard)
Design a Flash Sale for an E-commerce Site (Hard)
Quiz
Designing Reminder Alert System (hard)
Design a Reminder Alert System
Quiz
System Design Patterns
Introduction: System Design Patterns
1. Bloom Filters
2. Consistent Hashing
3. Quorum
4. Leader and Follower
5. Write-ahead Log
6. Segmented Log
7. High-Water Mark
8. Lease
9. Heartbeat
10. Gossip Protocol
11. Phi Accrual Failure Detection
12. Split Brain
13. Fencing
14. Checksum
15. Vector Clocks
16. CAP Theorem
17. PACELC Theorem
18. Hinted Handoff
19. Read Repair
20. Merkle Trees
Quiz
What is WebSocket?
websockets
http
tcp
scalability
+1
WebSocket is a communication protocol that opens one connection between the client and the server and keeps it open. Once the connection is up, both sides can send messages at any time, in either direction. (A protocol is an agreed set of rules for how two computers talk to each other.)
Regular HTTP is like exchanging letters: you write, you wait for a reply, and you write again. A WebSocket is like a phone call: you dial once, the line stays open, and both people can speak whenever they want. This ability to talk in both directions at the same time is called full duplex.
The WebSocket Handshake
A WebSocket connection starts its life as a normal HTTP request. The client sends a regular request with a special header that says "I would like to upgrade this connection to WebSocket." If the server supports it, it replies with a special response confirming the switch. This exchange is called the WebSocket handshake.
After the handshake, the connection stops speaking HTTP. The same underlying TCP connection stays open and becomes a two-way message channel. (TCP is the reliable transport protocol we covered in TCP vs. UDP.)
Life After the Handshake
Once the channel is open:
- The client can send a message at any moment, without making a new request.
- The server can push a message at any moment, without being asked.
- Messages are small frames with very little overhead. There are no repeated headers and no new connections per message.
This is why WebSockets have the lowest latency of the three techniques in this chapter. The connection stays open until one side closes it.
Strengths of WebSockets
- True two-way communication. It is the only technique in this chapter where the client and the server are equal partners on one connection.
- Very low overhead per message. No new connection and no repeated headers for every message.
- Low latency. Messages flow instantly in both directions, which real-time apps like games depend on.
Weaknesses of WebSockets
- The server holds a connection per client. A million connected users means a million open connections to keep in memory.
- Scaling needs care. A WebSocket is stateful: your connection lives on one specific server. Load balancers must keep you pinned to that server, and spreading millions of long-lived connections across servers takes planning. (See Stateless vs. Stateful Load Balancing.)
- You handle reconnection yourself. If the connection drops, the application must detect it and reconnect. Browsers do not do this for you.
- Some old proxies and firewalls interfere. Long-lived upgraded connections are not plain HTTP, and strict middleboxes sometimes cut them off.
Where WebSockets Are Used
WebSockets are the default choice when both sides need to talk:
- Chat applications: messages travel both ways, instantly.
- Multiplayer games: every player action must reach the server and other players with minimal delay.
- Collaborative editing: several people typing into the same document.
- Live dashboards and trading: prices stream down while orders go up.
If your data only needs to flow one way, from the server down to the client, there is a simpler option. That is the topic of the next lesson: What are Server-Sent Events?
Discussion
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