Grokking Design Patterns for Engineers and Managers

Unlock the power of design patterns: Elevate your coding skills with timeless solutions for top-notch software design.

Level:
Beginner
Study Time:
25h
Lessons:
31
Playgrounds:
22
Updated
Last month
4.2
(1,895 ratings)
5,686 learners
Arslan Ahmad
Created byArslan Ahmad
Ex FAANG Manager, Expert Behind Grokking Design Patterns for Engineers and Managers

Course Overview

Ever wondered how to make your software designs stronger, more flexible, and easier to update? That's where design patterns come in! These are like secret recipes that help software developers solve common problems in a super smart way. Imagine having a magic toolbox that makes building software smoother and your code way more awesome. In this course, you'll dive into the world of design patterns, a treasure trove of solutions that seasoned programmers have developed over the years. It's like learning the best baking tips from top chefs around the world. But don't worry, we'll make it super easy to understand—even if you're new to this! Here's what we'll do together: - Break It Down: We'll explain each design pattern in plain language, so you get what it's all about. - Real-Life Magic: We'll connect each pattern to everyday situations to make it click for you. - Picture This: With neat diagrams, you'll see exactly how each pattern fits together. - Code It: Then, we'll jump into coding with examples in Java, Python, JavaScript, and C++. - Pros, Cons, and Where to Use Them: Lastly, we'll explore where to use these patterns to make your software shine and discuss their ups and downs. This course is perfect for anyone who wants to build better software—whether it's for a small project or a huge system. You're not just learning to code; you're learning to think like a pro. Let's start this exciting journey and unlock the full potential of your programming skills!

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This course
Lifetime access to this course
One-time payment. Yours forever.
All 52 courses
Annual plan
Discussions
Certificate
Free updates
Own everything, once

What you'll learn in Grokking Design Patterns for Engineers and Managers

  • All 22 classic design patterns, organised the way they are always classified: creational, structural, and behavioral, with a chapter for each family.
  • The seven structural patterns: adapter, bridge, composite, decorator, facade, flyweight, and proxy.
  • A real-world example before the class diagram for every pattern, so you meet the problem before you meet the solution.
  • The pros and cons of every pattern, which is the follow-up question after you name one, and the part most references leave out.
  • How the three families differ, so you can narrow to the right group before you argue about a specific pattern.
  • The five creational patterns: singleton, factory method, abstract factory, builder, and prototype.
  • The ten behavioral patterns: chain of responsibility, command, iterator, mediator, memento, observer, state, strategy, template method, and visitor.
  • The structure of each pattern shown as a diagram, then implemented in code in Python, Java, JavaScript, and C++.
  • Where each pattern actually turns up in systems and frameworks you already use, rather than in an abstract Shape and Circle example.
  • Enough fluency to name a pattern in a design review or a low level design interview and then defend why it fits.

Course Content

• 4 Chapters • 31 Lessons
1.

Design Patterns

3 lessons

What are Design Patterns?

Understand what a design pattern is, why engineers use them, and the categories that all of the patterns in this course fall into.

Classification of Design Patterns

See how design patterns are classified into the creational, structural, and behavioral groups, and what each group is concerned with.

About this Course

Understand how this course is organized, what each pattern lesson contains, and how to work through the patterns in a useful order.

Introduction

Understand what behavioral patterns are for, and meet the types of behavioral pattern before studying each one of them in detail.

Chain of Responsibility Pattern

Understand the chain of responsibility pattern, its structure, the bug it invites, and why the order of handlers is part of the design.

Command Pattern

Understand the structure and implementation of the command pattern, and why an undo has to restore state rather than recompute it.

Iterator Pattern

Understand the iterator pattern, its structure and implementation, hiding the shape but not the cost, and three ways iterators break.

Mediator Pattern

Understand the structure and implementation of the mediator pattern, how it differs from observer, and the god object it can become.

Memento Pattern

Understand the memento pattern, its structure and implementation, how it differs from command undo, and the bug that ruins a snapshot.

Observer Pattern

Understand the structure and implementation of the observer pattern, how it differs from mediator, and four ways observers go wrong.

State Pattern

Understand the structure and implementation of the state pattern, how it differs from strategy, and when a state machine outgrows it.

Strategy Pattern

Understand the structure and implementation of the strategy pattern, why state and bridge share its diagram, and where it goes wrong.

Template Method Pattern

Understand the structure and implementation of the template method pattern, how it differs from strategy, and where it goes wrong.

Visitor Pattern

Understand the structure and implementation of the visitor pattern, the one question that decides it, and how it pairs with composite.

Summary

Review the behavioral patterns in one place: how each distributes work, which of them look alike, and when each is the right choice.

What people say about our courses

Simon Barker avatar
Simon Barker
Software Engineer
This is what I love about http://designgurus.io’s Grokking the coding interview course. They teach patterns rather than solutions.
Arijeet avatar
Arijeet
Software Engineer
Just completed the “Grokking the system design interview”. It's amazing and super informative. Have come across very few courses that are as good as this!
Steven Zhang avatar
Steven Zhang
Software Engineer
Just wanted to say thanks for your Grokking the system design interview resource (https://lnkd.in/g4Wii9r7) - it helped me immensely when I was interviewing from Tableau (very little system design exp) and helped me land 18 FAANG+ jobs!
Ashley Pean avatar
Ashley Pean
Software Engineer
Check out Grokking the Coding Interview. Instead of trying out random Algos, they break down the patterns you need to solve them. Helps immensely with retention!
Roger Cruz avatar
Roger Cruz
Software Engineer
The world gets better inch by inch when you help someone else. If you haven't tried Grokking The Coding Interview, check it out, it's a great resource!
Eric avatar
Eric
Software Engineer
I've completed my first pass of "grokking the System Design Interview" and I can say this was an excellent use of money and time. I've grown as a developer and now know the secrets of how to build these really giant internet systems.

About the Author

Arslan Ahmad

Arslan Ahmad

Design Gurus Founder
Ex-FAANG Manager
Meta
Microsoft
Google
Amazon
Uber

Industry Expertise & Leadership

Arslan Ahmad is the lead author of Grokking Design Patterns for Engineers and Managers. As the founder of Design Gurus and a former FAANG hiring manager, he has worked at industry giants like Facebook (now Meta) and Microsoft.

He has conducted hundreds of system design interviews, giving him unique insight into what top tech companies look for in candidates.

The course also incorporates expertise from senior engineers at Google, Meta, Amazon, Microsoft, and Uber, ensuring you learn system design best practices from professionals who have built and scaled real-world systems.

500+

Interviews Conducted

10k+

Students Taught

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FAQs

It is a complete tour of the 22 classic design patterns, one lesson each, grouped into creational, structural, and behavioral families. Every pattern is introduced with a real-world example, then its structure as a diagram, then an implementation in code, then where it is applied and what it costs you.

Engineers preparing for low level design or object oriented design rounds, developers who keep meeting these names in code reviews and pull requests, and tech leads and managers who need to evaluate a design somebody else proposed. The manager audience is deliberate: the pros and cons material is as useful for judging a design as for producing one.

All 22. Creational: singleton, factory method, abstract factory, builder, prototype. Structural: adapter, bridge, composite, decorator, facade, flyweight, proxy. Behavioral: chain of responsibility, command, iterator, mediator, memento, observer, state, strategy, template method, visitor.

Python, Java, JavaScript, and C++. Design patterns are language independent as ideas, but they look quite different in practice depending on whether a language has interfaces, first class functions, or duck typing, so seeing more than one implementation is genuinely useful rather than redundant.

It helps, and the two fit together neatly. SOLID gives you the principles that explain why most of these patterns exist, so learning them first makes the patterns feel like consequences rather than a list to memorise. That said, this course does not assume it, and plenty of people arrive at the principles by way of the patterns instead.

The names are, even where the implementations have changed. Modern languages have absorbed some patterns into their syntax, and a few are used less than they were, but the vocabulary is still how engineers discuss design with each other. Saying "this is a strategy" in a review communicates a whole shape in three words, and being unable to follow that conversation is a real handicap.

Yes, in the low level design, object oriented design, and machine coding rounds. Naming a pattern scores you very little on its own. Explaining why you chose it over a neighbouring one, and what it costs, is what actually scores, which is why the pros and cons section of each lesson matters more than the class diagram.

31 lessons, essentially one per pattern plus an introduction and a summary for each family. Because the lessons are independent of one another, it also works as a reference you dip into when a specific pattern comes up, rather than something you must read front to back.

Text-based, with structure diagrams for every pattern and code alongside. Since you will mostly be comparing a diagram against an implementation, and later comparing one pattern against another, having them on a page beats watching them go past.

Yes. Design Gurus issues a certificate once you have completed the course, and you can share the link directly or add it to your LinkedIn profile.

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